So I’ve been toying around with the idea of making a game where the MC is the newly appointed leader of a random tropical island during the Cold War, (Totally not Tropico. )
How you got to be the president (or Dictator) would be kinda thrown into five categories of influence, which wouldn’t stay constant throughout the game. The categories are, “Popular Support,” “Military Support,” “Industrial Support” (which would be the bankers, industrialists, and CEOs,) “Criminal Support” which would be the Crime families of the world trying to take root on your island, and “External Support” (Which would be countries like the USSR, England, or the USA.) Each decision you made could affect these stats, so you could start as a Man of the People, but end up as a Military stooge.
Each of these categories would define your little island paradise. Got high popular support but low military support? You may find yourself in a civil war against a military coup, fighting along side your people, which could lead to them to silly ideas like actual Democracy! gasp Got high industrial support, but low Popular support? You’ll end up not having any workers to make you money or even an uprising! Got a High criminal stat? You may have to choose to work with them or fight their influence, which could lead to a street war! The External Support would be used for things like, the UN sending relief after a natural disaster. (Which would be an event that ‘could’ happen.) High External support would get you lots of money from other countries, but you might end up as a puppet government for another country! You’d have to balance each stat, because if you get one too high and you may end up between a rock and a hard place…
Each epilogue would differ on what stat and influence meter you had raised the most. The MC’s stats are a different story. For example, a Brutal/Benign, a Action/Thought, or a Caring/Apathetic style of stats. The MC would also have a storyline, probably where you have to make some hard decisions and face some terrible past that you have to come to terms with. (i.e. If you’re an immigrant, maybe your home country want to arrest you, if you’re an islander, you may have some family that needs help. Warning, this is my current weak point, I’m still working on this part. So please no yelling.
Obviously, there’s going to be character customization. As someone who like to really get into my MC, I’d want to give you lots of options for this, some of which may actually affect your game. i.e. Having purple hair and red eyes may lead the people to revolt thinking you were some supernatural demon. Or if you were an immigrant to the island, you may need to work harder to get that needed support for your regime than if you were an islander. Nationality will also play a part in the game, due to the political climate. If you’re a Russian, the KGB may end up looking for you, whether that’s to help or hinder you would depend. Or if you’re an Englishman, you may end up having a revolt on your island because your people were “oppressors” of old. If you’re an American, you may end up having a family member in massive debt to some very shady people (leave that up to the reader to decide on who these people are. ) and you need to choose whether to help them or not!
Then the actual gameplay would work in the fashion of Skyrim, where you have a main story, but there are lots of sidequests which could take literal days to finish. I obviously couldn’t write several days worth of sidequests, but I’d like to have enough to where you really feel like there’s some depth to your actions and something else to do besides the mainstory over and over again. Maybe you have to visit a middle school and indoctrin- I mean teach the little children or maybe you go and pledge support for a Workers’ Party that’s on strike which could lead to a civil upset.
Now, just as a PSA, I want to use actual politics and countries. That means I would mention Communism, Fascism and Democracy. (Note: Fascism and Nazism are two different things. I am not either of these, as I am a left-winger, but I want to acknowledge the politics of the time fairly and without bias.)
You may have to interact with other countries and their attempts to take your island! Your regime would change on how you played, support the workers and help destroy the monopolies on the island? You may be called a Communist. Maybe you spend mass amounts of resources on the industries and you work closely with other industrialists? You’ll be called a Capitalist Oligarchy. Spend literally everything you can on the military and put down any rebellion? You’ll be called a Dictator. Work closely with other Governments? How you do so will change the island for good. Maybe the USA gives you the option to be the 51st state! Maybe the USSR wants to appoint a puppet government in your place!
The island itself would be pretty idyllic. You’d have a population that was oppressed by, say the English, and you were liberated or rebelled. (That would be a background choice) You’d basically have a single large city and everything else would be farmland and small villages. That’s literally it. You’d have to build your country from the ground up, keeping a steady balance between environmental and industrial constructions, keeping homelessness down, keeping your country out of (or in) debt to people (or yourself), and creating a market for your goods to be sold.
Obviously, I need to refine it a little, and that will come as I get suggestions and mull it over myself, but I wanted to get some opinions and suggestions from the community as a whole before committing to anything. So please let me know what you think! I’m looking forward to what people think about this idea!