Thanks! I’m glad you like the idea! And yes, it’s going to be difficult, but I don’t think it’ll be any worse than usual. The amount of history I’m going to use is the worst part. And the coding, but that’s easy to learn.
I don’t have any plans to add any other neighboring islands, as of now; but I haven’t even begun to write it, still trying to get a feel for it. It’ll be my first game, so I’d like to do it right. But if public opinion wants more islands, I can see if I couldn’t put in at least a couple of them.
This is a loaded question. Here’s why, I’m obviously going to have to reference these things, i.e. the Marshall Plan, the Berlin Wall, Chinese Communism, and the Japanese SDF. (which will probably be used for a diplomatic incident, perhaps they left weapons on your island when they invaded, which is a static history event if I write it so you can be located near Japan, btw. Debating that approach atm.) And depending on where your island is you may be affected by the Pax Americana, which could lead to some other events.
But when it comes to the big things, i.e. the Cuban Missile Crisis, it’s going to seriously affect your island, IF you are based in the Caribbean, otherwise it won’t be such a big deal. But things like “American Imperialism/Democratic Freedom” (which will change on what politics you follow, ;D) will definitely affect you. But just be aware, you’re a tiny island nation in the middle of the ocean, so you won’t be a target for anything specific, unless you happen to… I dunno… Find a cheaper way to create uranium? (Very unsubtle reference to The Man From UNCLE.)
Another major part of this will be immigration. If you’re a very democratic or communist country, you may get people moving to your island due to their respective beliefs. But it’ll also depend on what type of country you are! If you follow Cuba’s example and open lots of casinos, cabarets, and such, you’ll find yourself attracting tourism and criminals coming to your island looking for business opportunities. If you have a very high employment rate, people will migrate to your island looking for work, which means you could end up having a very multi-cultural people!
This question is a fun for me. Yes, I have studied the Cold War exstensively, mostly due to the fact that the Geo-Political situation and ideological structure is so different from now, plus the amount of history made. But I digress.
My goal is to create a game where there is very little bias or injustice made to either side, as I am something of a slavophile and an American, it makes things a little harder, but I’m going to have at least three waves of Beta-Testers, who will usually be different people each time, so there’s very little bias from before. I’m also going to try to have Beta’s from the countries that I write about, so it’ll be from a citizen of that country’s view telling me where to improve.
That will, hopefully, be an option, yes. But you’ll have to balance your stats to do so, same with the 51st state idea. The stats will work in the way that you won’t want to become entirely brutal or benign, while trying to have a bias in the favor of the stat you want. If you go too far down either stat, there’ll be a way to warn you to improve either way or you’ll face some difficult decisions. But there won’t be any major GAME OVER events unless you do something really stupid. Which I imagine will happen, but whatever.
Nothing quite that in-depth! While I’d love to create something like that, I do want to keep the game open to people who aren’t quite that economical. But yes, you’ll have to make decisions on your economy. i.e. tax rates, national interest, loans, employment laws, industrial laws, union laws, whether or not you nationalize the banks (which will affect your game greatly) and general economic growth on your island.
You’ll want to keep your island afloat, but I want to give the reader different options to do so. If you want to be a raw goods producer, you can do that. If you want to follow the modern Chinese example of producing luxury goods and importing raw goods, you can do that. If you want to be a consumer country, you can do that! (but it’ll be a little more difficult due to your population and size)
I am trying to follow this KISS rule, but I’m also going to make it somewhat difficult to keep you island together. Wouldn’t be much fun without at least some measure of difficulty.
This’ll be debated when I actually start writing. At this precise moment, you and your island’s religion will definitely play a part of your politics, if you’re a Communist you probably won’t be religious opposed to a Monarchist Catholic, which are two different play styles; but it won’t affect your day-to-day life unless you want it to, i.e. oppressing a religious minority or creating a state religion, which make certain events trigger differently. There’s also a chance that you’ll get to create your own religion and attempt to spread it to the island, but I’m still on the fence with that.
But yes, you’ll be able to use religion, ethnicity, and race to affect your island. I’m really not pulling punches here, so you’ll have to deal with casual racism, a cultural bias against certain minorities and possible hate-crimes, which will all depend on how you play. (i.e. you can choose to make hate-crimes a capital punishment or simply let it happen, which could affect your relations with other groups.)
I hope I answered your questions well! If not, just let me know! Also, if you don’t mind, I’ve already put you on my list of future Beta-testers, if you want. Like I said though, I haven’t even begun to write, so I’m still outlining this and it won’t be ready for a very, very long time.