# Placing date/relationship scenes in one scene

**URL:** <https://forum.choiceofgames.com/t/placing-date-relationship-scenes-in-one-scene/35672>\
**Category:** Game Development\
**Created:** [February 22, 2018, 2:34am UTC](https://forum.choiceofgames.com/t/placing-date-relationship-scenes-in-one-scene/35672 "2018-02-22T02:34:15Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Omegareaven](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/omegareaven/32/46502_2.png) [@Omegareaven](https://forum.choiceofgames.com/u/Omegareaven)\
**Post date:** [February 22, 2018, 2:34am UTC](https://forum.choiceofgames.com/t/placing-date-relationship-scenes-in-one-scene/35672/1 "2018-02-22T02:34:15Z")

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So im currently working on some side stories/scenes that involve spending time with friends or RO’s depending on your choice. Is it possible to make one scene labeled Brad for instance and have goto commands for stories in the scene file?

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**Author:** ![EclecticEccentric](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/eclecticeccentric/32/112816_2.png) [@EclecticEccentric](https://forum.choiceofgames.com/u/EclecticEccentric)\
**Post date:** [February 22, 2018, 3:03am UTC](https://forum.choiceofgames.com/t/placing-date-relationship-scenes-in-one-scene/35672/2 "2018-02-22T03:03:29Z")

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Yes, it is. The command `*goto_scene` redirects you to the scene you wish to go to.

Format: `*goto_scene [scene_name] [label_name if using label]`

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**Author:** ![Omegareaven](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/omegareaven/32/46502_2.png) [@Omegareaven](https://forum.choiceofgames.com/u/Omegareaven)\
**Post date:** [February 22, 2018, 3:07am UTC](https://forum.choiceofgames.com/t/placing-date-relationship-scenes-in-one-scene/35672/3 "2018-02-22T03:07:53Z")

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What I want to do is put mutiple labels in that scene and go to those labels. Is that possible of does it have to be its own scene?

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**Author:** ![EclecticEccentric](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/eclecticeccentric/32/112816_2.png) [@EclecticEccentric](https://forum.choiceofgames.com/u/EclecticEccentric)\
**Post date:** [February 22, 2018, 3:11am UTC](https://forum.choiceofgames.com/t/placing-date-relationship-scenes-in-one-scene/35672/4 "2018-02-22T03:11:50Z")

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It’s possible. The `*goto_scene` command can be used to go to a specific label in the scene.

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**Author:** ![Eiwynn](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/eiwynn/32/221334_2.png) [@Eiwynn](https://forum.choiceofgames.com/u/Eiwynn)\
**Post date:** [February 22, 2018, 3:16am UTC](https://forum.choiceofgames.com/t/placing-date-relationship-scenes-in-one-scene/35672/5 "2018-02-22T03:16:55Z")

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\*go\_sub might be something you want to look into - it sounds like subroutines might work better for your purposes.

> [@](#):
>
> A subroutine is a section of code able to be accessed (using the \*gosub command) where & when required at many different points within the same scene file

> **[Gosub](https://choicescriptdev.fandom.com/wiki/Gosub)**
>
>     ChoiceScript supports a simple form of subroutines. A subroutine is a section of code able to be accessed (using the \*gosub command) where & when required at many different points within the same scene file. This essentially negates...

> [@EclecticEccentric](#):
>
> It’s possible. The \*goto\_scene command can be used to go to a specific label in the scene.

Also - you would just use the \*goto command to jump back and forth between labels in the same scene -I’m pretty sure \*goto\_scene looks for the scene in the scene list.

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**Author:** ![Szaal](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/szaal/32/112202_2.png) [@Szaal](https://forum.choiceofgames.com/u/Szaal)\
**Post date:** [February 22, 2018, 5:19am UTC](https://forum.choiceofgames.com/t/placing-date-relationship-scenes-in-one-scene/35672/6 "2018-02-22T05:19:32Z")

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> [@Omegareaven](#):
>
> Is that possible of does it have to be its own scene?

It’s possible and it depends on your need.

If you simply wanted to make a scene that is exclusive for these relationship events, `*gosub_scene` might suits you better.

But maybe you want to stay simple, so you decided to go with `*goto_scene` instead. This is perfectly fine too.

* * *

In either case, the scene file is the “big container”, while the labels inside are “the content.”

`Brad.txt` is the “big container,” while `*label brad1` is one of “the content.”

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<div class="post-metadata">

**Author:** ![Omegareaven](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/omegareaven/32/46502_2.png) [@Omegareaven](https://forum.choiceofgames.com/u/Omegareaven)\
**Post date:** [February 22, 2018, 6:02am UTC](https://forum.choiceofgames.com/t/placing-date-relationship-scenes-in-one-scene/35672/7 "2018-02-22T06:02:53Z")

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I started to use labels, but I think ill go back and do the \*gosub\_scene route to try to clear the clutter. I knew nothing about that command so thanks everyone it gives me something to try besides making massive amounts of labels per scene.
