A Taxonomy of Choices: Establishing Character
(NB: if I refer to a variable, and it’s not immediately preceded by a + or -, I’ve prefixed $ to clarify that it is, in fact, a variable.)
- What is NB?
- Answer: “nota bene” N.B. definition. An abbreviation for the Latin phrase nota bene, meaning “note well.” It is used to emphasize an important point.
- Problem: Not everyone is going to know that or bother to look it up.
- Suggestion: Use “Please note:” or “Note well:” or “Important:” instead of “NB:”
Therefore, you want to use Fake Choices judiciously, so as to not run the risk of exposing them as being Fake; when players know in their bones that their decisions don’t have any effect on the game, they get frustrated and feel cheated.
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Even if there is nothing technically wrong with the structure of this sentence, I would still break it up into two sentences to make it easier on the reader. Like so:
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Therefore, you want to use Fake Choices judiciously, so as to not run the risk of exposing them as being Fake. When players know in their bones that their decisions don’t have any effect on the game, they get frustrated and feel cheated.
In the case of our police procedural: every morning, the PC meets her partner at a diner near the police station. There's a new waitress today. She approaches your table, unaware that you always order:
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This bit here seems to conflate the narrator of the document with the narrator of the story. For extra clarity, maybe something like this:
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In the case of our police procedural: every morning, the Police Chief meets her partner at a diner near the police station. There's a new waitress today. She approaches your table, unaware that you always order:
Assuming you set $favorite_drink, and then recall the value of $favorite_drink later, this would be a Flavor Choice.
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To my knowledge, the $
in front of a variable by itself doesn’t do anything, thus making this sentences confusing. I would change it like this:
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Assuming you set a variable called favorite_drink
and then recall the value of favorite_drink
by typing ${favorite_drink}
, this would be a Flavor Choice.
How did you take him down?
*fake_choice
#I talked him into putting the gun down.
*set diplomacy %+20
#When he ran for it, I chased him down.
*set athletics %+20
#I explained, in detail, the consequences of shooting a cop.
*set intimidation %+20
- This would be a good place to mention Fairmath, or at least hyperlink out to more information.
(Also… the term PC is used a lot in this document… just make sure at the beginning to point out that you are using PC to represent “player character.”)
Once you had the cuffs on him:
-I read him his rights. (+principles)
-I took the opportunity to vent some of my frustrations. (+bloodthirst)
-I searched his pockets before I sent him to central booking. (+greed)
- And this might be a good time to point out (or at least place a footnote) that these three variables represent numerical values; that they can be named most anything, not simply
principles
, bloodthirst
, and greed
.
The next type of choice is an Objective Choice. This may seem like an Establishing Choice, but the crucial difference is that they affect Secondary Variables—variables that describe the world or the consequences of the player’s actions—instead of Primary ones.
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There needs to be a brief definition of Objective Choice if you’re going to immediately say that “This may seem like an Establishing Choice.” Since the reader doesn’t yet know what you mean by Objective Choice, we are left with treating Objective Choice as a cognate. Confusion can happen when we figure out things on our own (because the definition we create in our own minds may not be the same as the intended definition).
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You can simply reword that passage: The next type of choice is an Objective Choice which is similar to an Establishing Choice (hyperlink this to your definition of Establishing Choice), except for a few key details.
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Another minor change: “the crucial difference is that they affect Secondary Variables (SVs) […]” You end up using SVs later, but even though you say Secondary Variables just before you use SVs, the specific usage of SV is not currently defined.
In our detective’s story, she finds herself with a weekend to do with as she pleases.
-show up at your kid’s ballgame. (+family_peace)
-pick up some overtime to help cover a sick coworker. (+cash, +police_rep, +career)
-shake down some corner dealers. (+cash, +stash, +street_rep)
-spend time documenting my partner’s crimes. (+evidence_against_partner)
- This is how these choices should look (above) but instead
+police_rep
is directly below - pick up some overtime
creating some initial visual confusion as to if these are expanding and collapsing choices.
However, one or two instances of an Objective Choice in the early midgame can help establish the different axes of success in the game, as an Objective Choice asks the player to choose between the game’s Narrative Goals.
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Yes, I know that axes
is the plural form of axis, but people may read axes
as if it was the plural of axe, and experience more momentary confusion.
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Try this: However, one or two instances of an Objective Choice in the early midgame can help establish a different axis of success in the game, as an Objective Choice asks the player to choose between the game’s Narrative Goals.
Deciding which bar to go to is an immediate consequences; keeping or turning in the drugs may have immediate consequences, but in a “Chekhov’s gun” way, it’s implied that the real consequences unfold later in the narrative.
- You asked us to tell you if a term comes out of the blue. Points to “Chekhov’s gun.”
Do you…
-turn in the drugs to evidence. (+principles, $turned_in_drugs = true)
-keep them for myself; I might need to fabricate evidence later. (-principles, $turned_in_drugs = false)
-keep them; who knows when I’ll need a little pick-me-up. (+hedonism, $turned_in_drugs = false)
- Here’s another example of what the text should look like, but is instead piled on top of one another. I’d suggest putting spaces between these three choices so the reader doesn’t visually mix them up.