Thank you for the feedback!
I guess I should clarify some things about what I want for this game. It deliberately eschews most of the CoG house style; the player character’s background and personality are fixed, and she’s probably not going to be a self-insert for the player. She’s not just an introvert, but also suffers from an (undiagnosed) anxiety disorder, and probably other mental illnesses. Through the course of the story her personality might change (and there are hidden personality stats), but subtly at best. There will definitely be moments of denied agency, where you pick an option and Karen just… doesn’t do it, even if she knows it’s good for her.
The main form of interaction in the story is in the choice of activities. There are several main groups of activities: pageant prep, research, science olympiad, family dinner, and the various social activities. This allows the player to choose where Karen focuses her attention: does she try hard for the pageant or work on science-related extracurriculars? Does she try to make friends, interact with her family, or sit at home and play video games? In the end, her performance in the pageant, her extracurricular activities, and her relationships with her friends and family and possibly romance will become part of the ending.
Within each activity, the path tends to be linear, with mostly aesthetic choices. It’s basically the “quality-based narrative” style, where each activity is a storylet. Emily Short’s Bee was the main inspiration for my design (and honestly if you’ve played Bee then my game will look like a total ripoff lol).
Thanks for the comments about the writing style. It’s just… how I write I guess. Should there be longer dialogues and more descriptions of characters and setting?