Pactbinder (Dark / Eldritch Fantasy University WIP, 409k words, UPDATE JUL-26 [+117k words])

Thank you very much! Don’t worry, your message was plenty organized!

And yes-I probably sold the chapter a tiny bit short pre-release, I mainly didn’t want people to think it was going to feel like 100k worth of writing since so much of the content was tied up in branching (be that the free roam, the romances or the different scene variants for going through the Vault) or otherwise skippable (the camp chats with Alice and Finlay), but I think it did have a solid bit of content even in a single runthrough…

Thanks very much for the detailed feedback - some thoughts on specifics below…

Summary

Thank you! That was definitely the vibe I was going for - a fairly bleak dark academia backdrop lightened by the fact that we’re exploring it through the eyes of a rather competent MC. Sort of like ‘things are pretty rough, but I can still handle it’ - even if handling it hurts a lot for high tension PBs!

Good catch. Most people only notice it with Hawthorne and Adelais / Alice, but there are quite a few situations where a character’s regard for the MC subtly impacts what options are available to them, or what outcomes their choices lead to. Especially when it’s a less open character like Marcus or Alice.

This is already an option! The trick is that you have to select it before you have Marcus test it, because after you do that and nothing happens, the group would know something was wrong if it worked for the MC…

Thanks so much! That feeling of things (some obvious, some not) coming together was a big part of what I was going for in C4, almost like a mini-finale, so I’m really glad that worked for you.

Thanks for sharing your stats - and yep. Might and Finesse actually do have quite a few differences, but they’re more subtle at times (e.g. there are times where Finesse gets you swarmed by Elselings, but Might can shrug it off, or times where Finesse can throw a knife but Might is useless) because of that Physical Stat overlap. This was partly intentional - I figured Might/Finesse would be the rarest pairing and I wanted a degree of reward for people having at least one physical stat, but I do intend on more stealth options tied to Finesse, and Might will shine in some of the hardest fights…

Thanks again!! I’m fixing the typo you mentioned too…

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After an unexpected stint as a freelance matchmaker, I can return to my original subject of speculation, namely the Spirits and their home, Elsewhere.

Elsewhere

Anzu gives us an apt description of its realm: “Our world—Elsewhere—reflects your own. It is the boundary and the bridge between the churning motion of your world and the infinite stillness beyond. Here, the dreams and sins of all your kind are remembered.” We can cut this description in two pieces.

Firstly, as far as we know, there are three realms: the physical world that we all know and love to different degrees, the realm of Spirits, and what I believe to be the realm of the Patron. Elsewhere stands at the the centre of them, acting as link and shield to both ends. How does this manifest practically? As those of the physical realm can’t access the Patron’s realm directly, so can’t the Patron access ours. As we very well know, the Patron can interact with the physical world, and the Pactbinder with the Patron’s realm. But, from what we gather, this link is cumbersome. If the Patron had uninhibited access to the physical, why would it need the Pactbinder to accomplish Its objectives? Conversely, the Pactbinder is brought to the Patron’s realm at Its will, in “soul” only and through the connection they share with It. Prior to the Pact, the PB had only dreams, and no physical encounter with the Patron. So, we can propose, the ritual of the Pact created a permanent bridge between the two of them that bypasses the obstacles of interaction between World 1 and World 3, without World 2 as intermediary.

Secondly, there is the “mirror” function of Elsewhere. It seems to be a function that operates only in relation to the physical realm; what is there to reflect from an “infinite stillness”, after all? What it reflects is straightforward enough: dreams and sins, which is to say the consciousness of mankind. Curiously, we are told that “of late, it seems that Elsewhere remembers your violence best of all.” From a historical point of view, I doubt the period during which the story takes place is that bloody when compared to past events, so I guess that either it’s particularly sensitive to strong emotions (as evoked by violence, conflict and war), or the imprint left upon it by significant events of this kind was so great it still “stings”, so-to-speak. Or it could be both, really.

Spirits

I don’t yet dare to speculate on the origin of Elsewhere itself, but I’m more willing to dabble into the origin of Spirits. The examples of spirits we have so far can indicate they are also the result of this “mirror” effect, to a certain extent. The “infant” spirit is a clear argument for such a thesis. Infants are unfortunate victims of violence, be it in war or else. Many orphans are created. And since Elsewhere “remembers” the dreams and sins of mankind, then what better example of remembrance can there be. In the same vein, the spectre knight is a more direct example of violence.

These are the lesser spirits, that we might call “those of less awareness”. We know of the lowest class, the Nahemoth, which are easy to banish, so there should be several classes at the very least. Perhaps it is with a growing sense of self that a Spirit grows in power. We are made familiar with the Archspirits, the highest ranked spirits, of which Anzu and Clíona are most likely part of. The two of them have colourful personalities, that’s for certain. And, interestingly, they both have names associated with deities: Anzu is of Mesopotamian origin while Clíona is Irish. Lesser deities as they are, these identities can give us clues as to how did they become Archspirits of greater awareness.

When asked about itself, Anzu tells us the following: “We have taken many names in our time, Thief. Picked at the carcasses of old stories. Until we were filled to bursting with symbolism. Though again the lean times have come. Once, we were all things known to the skies.”

“Picked at the carcasses of old stories” is a very particular way of putting it. The way I interpret this paragraph is that Anzu wasn’t necessarily the conscious origin of the myths and legends that gave it this “symbolish”. Rather, it is from these myths and legends that Anzu obtained its identity. Putting it another way: Anzu was at the origin of some/all of these myths and legends unwittingly, and in the aftermath of their creation it associated them with its own identity, rinse and repeat.

This scenario depends heavily on the history of Spirit magic. Invoking the gods in ancient times may very well have been a case of invoking spirits, since there are no gods as far as we can tell. Clíona and Anzu were thus your run-of-the-mill polytheistic gods, while the God in monotheistic and henotheistic(one supreme god+other lesser deities) religions may have been the Patron. This can potentially track with the niche nature of the usual polytheistic god: most of them have at most a few domains upon which they rule, while a supreme god assumes dominion over every aspect.

During the respective free roam event, Clíona gives us a noun: Court. Apparently, Anzu, prior to the Pactbinder, had become a shut-in and no longer interacted with its fellow spirits. Is the Court a group comprising all the Archspirits? Possibly. At the very least, it appears to be an exclusive club, since the only two spirits related to it are users of royal plurals.

Speaking of Clíona, how come she knows the Pactbinder’s whole deal, Thief of Names and all that? The answer may lay with Anzu. When asked if it knew that the PB took the Kingsgift, it tells us the following:“We sensed it as the Mists took you. A gnawing irritation. As though something had been stolen from us…From the beginning; the strength—and strangeness—of your call was unmistakable. It stirred a curiosity in us that lured us from the depths of Elsewhere. We did not realize that you were unaware of your deeds.”

From the way it’s presented, it seems like Anzu was instinctively aware of the Pactbinder’s situation. Moreover, the sudden kidnapping by the Mists triggered in him a sentiment “as though something had been stolen from us”. Additionally, we know Anzu has a direct relationship with the Patron, as presented to us at the end of Chapter 4. So, what’s the conclusion? It is not only Anzu, but the Archspirits, and perhaps all spirits, that have a lesser or greater link to the Patron. That would explain how Clíona was instantly aware of the PB’s identity.

What does that mean for Elsewhere and Spirits overall? If the Patron is some sort of Creator entity, then It is the one that provides Elsewhere and its inhabitants with the capacity for existence. Think of It like a source of energy, and mankind as the one who give shape to said energy. Therefore, Elsewhere is not only a boundary and link between the physical realm and the infinite stillness beyond, it is also a receptacle created by the Patron and shaped by mankind.

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This was so good!

Plot gushing

I really really like how the world feels. One of my favorite moments in for that is the little acid baby thing- kindness can be the answer and it just straight up works, but you can assume everything runs on grimdark logic and feel smug about it without being confronted with the alternative- really helps highlight the whole magic school but pact theme.

Also I really like how the story feeds you clues, and you can pick dialogue that implies the character processed the clues in the intuitive way (even if it’s wrong sometimes) like with the pact seeming to be similar to the kingsgift

My theory about the patron is that he tries to recreate a magic school story for his other deity(?) buddies. That’s the only thing that explains why he drip feeds the pactbinder magic and bonding opportunities with his friends and- (smack cut to the patron asking the pactbinder to burn down Australia in chapter 9 or smth). But seriously I love him.

I really like the characters. And I like to lie to them! Yayyy

the real transplant… honestly poor soul. And tbh he was nasty but he was also probs being tortured and had his destiny stolen so rip ig (But seriously, knowing that there exists a playtrough where someone says “hey that’s my life!” To the guy whose life they stole… ugh. And then throwing a tantrum about how they aren’t actually the special one…. Like you literally signed for that) lol

bug(?)

the stats and the summary are different. The attributes in the summary are exactly half what they appear to be in the stats screen.

Also the life II option in the vault wasn’t available to me. Not sure why

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That’s been explained upthread, its to fill up the bars a bit more pleasantly

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Oi oops

Thanks!

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No worries

I don’t think anyone expects people to read through 1000+ posts before submiting a possible bug report : )

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As usual, whilst I’m keeping to minimal commentary on theory-crafting / worldbuilding discussions, a great read.

Thanks so much! Really glad you enjoyed, particularly that you’re liking the world and characters.

Thank you! The attribute point is indeed not a bug, just a display thing as Adam says - stat cap is 50, so I’ve doubled the display in the screen so people can more intuitively grasp how high their stats are.

As for the Vault Life option; you probably had full health at the time, so there was no Health to heal with Life! You’re the second person to be confused by this though, so whilst it isn’t a bug, it’s definitely not clear, so I’m going to hide that option unless the MC is injured to avoid future confusion - thank you very much, feedback like this is helpful for helping me to confirm where stuff isn’t clear!

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Occasionally I forget that is the one site where I actually used my real name as my username and get super freaked out when someone uses it to refer to me

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Thanks, and welcome to the forum! On balance, I think I agree. I’ll change it with the next patch. I was hesitant about doing so as the player would have had a clear chance to change their motive in C2, knowing what the Patron’s terms were, and actively chose against doing so.

But I think that enough has changed by the time we end C4, and the choice is clear enough with the ‘your old motivations seem petty now’ language that it makes most sense to change the motive for everybody who takes that option.

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I’m still early in the game, but I just want to say that I chose the last name “Blackwell” because I’d swung into Blackwell’s book store here in Oxford just this week. I didn’t expect Blackwell’s to actually show up in the story. LOL

I think I had basically the same reaction Eleanor had the first time I visited

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These were from the 27th and I saved them but forgot to post them. :person_facepalming:

STAT REPORT (Fresh Start)

Might: 21 Finesse: 15 Charisma: 28 Intellect: 25 Reputation: 5

Personality

Sec/Dar: 37 Rat/Pas: 62 Cru/Emp: 32 Out/In: 50 Dbt/Cnv: 59 Inf/Fam: 50

AntiochRels

Alice: 62 Eleanor: 68 Finlay: 68 Layla: 66 Marcus: 68

DancePartner: Finlay ChristmasDate: Finlay

Friendship: 6

OtherRels

Julian: 66 Hawthorne: 49 Fausett: 44 Silas: 25 Lizbet: 34

Plot Notes

Murderer?: false

mistsOutcome: 2 C4 Clock: 6

ChosenMastery: Life secondMastery: Mind

Society: None

worldScore: 1 dormScore: 3 aScore: 5 tScore: 4

gTotal: 34 gramTotal: 10 logTotal: 11 rheTotal: 13

Other

-Wondering how deep your patron’s influence extends.

-Took an interest in politics.

-Heard rumours of dark magic.

For laughs, it was possible to play through from an old save from the start of Chapter 3, but Skill checks failed, and every Mastery was already available.

STAT REPORT (From Old Ch3-Start Save)

Might: 20 Finesse: 20 Charisma: 20 Intellect: 23 Reputation: 5

Personality

Sec/Dar: 35 Rat/Pas: 63 Cru/Emp: 32 Out/In: 51 Dbt/Cnv: 58 Inf/Fam: 50

AntiochRels

Alice: 61 Eleanor: 68 Finlay: 68 Layla: 64 Marcus: 64

DancePartner: Finlay ChristmasDate: Finlay

Friendship: 6

OtherRels

Julian: 64 Hawthorne: 47 Fausett: 44 Silas: 25 Lizbet: 34

Plot Notes

Murderer?: false

mistsOutcome: 1 C4 Clock: 6

ChosenMastery: Life secondMastery: Mind

Society: None

worldScore: 1 dormScore: 3 aScore: 6 tScore: 4

gTotal: 29 gramTotal: 10 logTotal: 11 rheTotal: 8

Other

-Wondering how deep your patron’s influence extends.

-Took an interest in politics.

-Heard rumours of dark magic.

The main stat difference I seem to have run into between the two playthroughs is that I guessed that what used to be “ambush” in the Prologue might have been Cunning, but I think it was actually Finesse.

Baseless theorizing, since everyone else is doing it: Julian is, or works for the Revenant. He was awfully nonchalant about letting us explore. (As long as we wouldn’t be caught, and therefore none of us - including him - would be reprimanded for it.)

I’m excited for the next way I can get into trouble! (And hopefully out of it.)

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IDK what you could possibly mean! What could the humble establishment of Caldwell’s have to do with Blackwell’s?

>_> <_<

(Good spot, haha. Hightower isn’t quite Oxford - but then, it isn’t quite not Oxford either…)

Thanks so much for sharing!! And yep, you’re right - I’m glad the new opening lines feel better in terms of helping people character build. Hopefully they don’t rob the opening twist of impact.

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Ok, so general feedback now that I’ve finished the present WIP and it’s been a day:

  • This is one of the few COG games I’ve liked enough to close read for my entire playthrough. I want to be clear that a lot of my minor gripes were because I paid enough attention to the game long enough to see the acne. I don’t like most WIPs enough to read that carefully.
  • For some reason all five of my previous saves besides the quicksave refuse to load today because “the game has been updated” (?) punting me back to the beginning of the game with no stats. Unfortunately, even my quicksave was early in a second playthrough, so I suppose I’ve just lost all my progress then…
  • The way I played my pactbinder was as someone deeply utilitarian to the point of sociopathic when it came to his ambitions, but happy to be caring and helpful when otherwise possible. The game’s choices seems very well-designed for this kind of character.

Various character impressions:

  • Adelais’ introduction at the pickup spot was lovely, and felt like it gave me a special relationship to her even before we arrived at the school. Because she was there to watch me desperately flail around when my pactbinder hadn’t fully figured out his character yet, there was a level of connection from that vulnerability. That stood out to me even though she could often be quite prickly in the rest of the book.

  • I didn’t originally plan for my character to romance Eleanor, but it just sort of happened. I’m impressed that the game arranged this just off the her and my character holding such similar interests and values. (Spending so much time together at the Explorer’s Society helped.) She was a character that really grew on me.

  • Finlay was fine. My character liked him as a person, but as a reader, it felt like he was exactly what I expected a thoughtful young royal prince would be like. I’m quite curious about his interiority and what desires or ambitions make him in particular special.

  • My initial impression of Layla was that she was someone with a lot of pride and self-respect, who refused to accept lower standards for herself even in a foreign country. (My character found that very attractive at the time.) But her character felt like it was flattened into more of a single-minded jock over time. Her total disinterest in anything besides what would help her beat people up definitely felt strange, and not something I would expect from the daughter of a foreign family elite enough to send their kid to magic Oxford.

  • I liked Marcus a lot but never got the sense he was particularly brooding, cynical or rebellious. Maybe a little pessimistic, but mostly just a decent guy willing to help people who need it.

  • Julian is clearly hiding some terrible secret.

  • During my first interaction with Lizbet and Silas, I was actually very grateful to Silas for humiliating Lizbet after she tried to bully my character. I was confused later in the story when Silas was treated by the narration as a sort of totally unlikable asshole-at-large, because that hadn’t been my character’s experience.

  • The professors of Matter and Mind were so charismatic in their practical scenes that it was a hard decision to choose Spirit for my public mastery. I was disappointed that there wasn’t the same degree of disturbing, dark charisma from the German Spirit (Geist?) Professor, even though I know the narrative purpose he serves by being bumbling. It didn’t help that choosing to excel in either my practical or my mastery exam got a much more underwhelming response than excelling on the other three masteries.

Other notes:

  • I chose my character’s fashion style very deliberately to broadly match the uniform of English elite society while being different enough to be noticeable. (The way that Macaronis and Dandies were so outrageous to 19th century British society, even though their dress looks about the same as their “respectable” peers to us.) I don’t think I ever had any of these fussy aristocrats comment on that. On my second playthrough I thought it would have been nice to have the option for streetwear or alt fashion, not just punk.

  • In the King’s Vault dungeon, it often felt like the time I had spent on research wasn’t very useful, because it overlapped so heavily with my Spirit mastery.

  • Could we have the option to pick what kind of bird Anzu is?

Also, it was fun to play a game about fantasy Not!Oxford while actually sitting in one of the colleges of Oxford IRL. I admit I imagined Hightower’s library as the Radcliffe Camera.

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I think Anzu is always a raven

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Hi! Thanks very much for the kind feedback - and no worries at all, definitely taken in the spirit in which it was intended. All very useful stuff, and believe me - I know how much of a commitment it is close reading an IF all way through, particularly a long one, so I definitely take that as a compliment…!

The saving issue is a long-running bane of my existence - it’s a general ChoiceScript thing, whenever I upload a round of bug / typo fixes it seems to break a subset of saves - I suspect it’s usually tied to making variable declaration changes in startup…

I’m glad you enjoyed that - I enjoyed the shuffling around to ensure different cast members could be the PB’s ‘first meeting’ to see how that could shift the reader’s view of the cast accordingly. But I do think the Adelais one is probably the most binary shift in terms of how much it can recontextualize her other early game reactions.

General thoughts in a box since they got long.

Summary

I’m also really pleased with how your dynamic with Eleanor went - that was definitely a potential dynamic I had in mind when structuring the MC’s various early game interactions with her, and I think Explorer’s Society definitely amplifies that.

I’ll certainly be curious as to how your views on other characters develop over time - these were all really interesting thoughts.

Some are very intentional (e.g. Marcus is another character who I think the reader’s earlygame perception on can be steered significantly by which scenes they took with him), others a bit less so.

e.g Layla I think took a bit of a back seat in Chapter 3 when other characters stepped into the limelight (Finn and Ellie, mainly) and suffered a tiny bit from it. I’m mostly comfortable with that in the context of Arc 1 in general, but if I rewrite anything in arc 1, it will probably be taking a second stab at her free roam conversation to see if I can bring more of her nuance to the fore. I think she still gets her flowers for duellists / Layla romancers but that roam could be used to give her a bit more for everyone else…

Similarly, I’d be interested in if there were any specific points in the narration where you felt the story was particularly down / hostile on Silas without him giving you cause to be - in pretty much all branches he’s fairly nakedly hostile in chapter 2 during the Devereux / Antioch meeting, which is where PBs who were actually OK with him in C1 start to pick up that he might be an issue, but for the most part I try to allow for the MC to be pleasant to Silas despite everything. Definitely open to tweaking any spots where that didn’t come through.

Eincroft’s portrayal is very much intentional - I think there is so much mystique around Spirit magic and the cast tied to it (particularly Anzu and to an extent Adelais) that it has a number of very compelling hooks. I think a particularly intriguing Professor would have made its sell overwhelming vs the other magics (and it is comfortably the most popular magic at the moment, so I think that was the right call).

I’ll have a think on adding more fashion options; I’m not opposed, though am unsure if the list of options is getting too length for a cosmetic pick; despite Hightower’s traditionalist skew, the game is set in the modern era, so the lack of commentary on personal fashion (outside of formalwear / sub fusc) was intentional.

Researching the Vault and dipping into Spirit does lead to one redundant pick, it’s true (though the Vault also grants a grade bonus, so it is still not a ‘wasted’ roam event for what it’s wort). This was again intentional; the Vault prep was always going to clash with at least one magic (unless I made it overly punitive to not research the Vault), and this dungeon was intended to be a relative weak spot for Spirit to emphasise the more directly ‘physical’ magics and Spirit being a ‘slower burn’ Mastery in terms of pay-off. I’m confident that in the round, by midgame and even more so endgame, taking Spirit for a first Mastery will have felt rewarding.

Anzu’s form is again intentional - it’s a carrion-Spirit in a few ways, and I think letting us shape its form might undermine its feeling of independence…

I can see it!

Thanks again - really insightful feedback and review. Whilst a lot of the friction points you’ve flagged had some intentionality behind them, I’m pleased you picked up on so much of them. Some of that cast-specific detail is definitely stuff I’ll keep on my mind in particular; Layla being a bit of weak spot in C2-C3 is a known thing I would like to tweak a bit, and if Silas’ portrayal has a gap for some permutations that’s also something I want to fix.

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Emm i was think about we choose our country or somthing like that , like leila from egypt and marcus and eli i think from egland and the prince from scotland and i think alice from France i think she said somthing like that whene we are loking for Eleanor and we are asking the library worker so I believe that the choice of country offers certain advantages; factors such as our traditions, civilization, and culture—and how they compare to those of other nations—play a role. Furthermore, the way people treat you often depends on your country of origin. Such elements shape one’s personality and can also influence one’s accent and the languages ​​one speaks

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Really enjoyed the Update and am eager to read more. I think there might be a problnear the beginning where you decide to go after the original Student Who was meant to go to Hightower. I wanted to go for Finesse as I did previously but ended up with Charisma as my highest stat?

Otherwise I dont have any complaints.^^

I really liked how your investigation and prep can pay off later in the game.^^

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Yes, but don’t forget we are pretending to be someone else, so in public we’d be locked to whatever country the original came from and I think current evidence points to them having grown up as an orphan in England, no matter their ethnicity or how they look. Headcanon my mc was born in eastern Europe and while his parents migrated to England when he was very young, unlike the original, my mc had his parents around long enough to learn the language. However it would be very unwise to speak, or let anybody else know he understands, Polish, unlike mc’s optional rudimentary grasp of Latin that can be more easily explained away at the university. But who knows maybe the author will add something like that as a flavour choice when we go deeper into mc’s real background.

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Hi! Thanks so much for sharing your stats. I’m quite intentional in how I frame the player background choice (in terms of them being English, Not English, or Not English But Able to Pass As English) so far; whilst I completely agree that different backgrounds can shape who we are as people, I wanted to keep the focus on what would matter to Hightower, a place that’s so insular that any noticeable deviation from the norm would be enough to flag one as an outsider.

I wanted to keep broad and flexible so people would have more space to imagine what differences set them apart - e.g. if I’d added a specific country background set, I would also have had to have then asked if the MC had an accent (as some people might, e.g. imagine that their MC has a perfect English accent and has lived here all their life, but is still obviously Not English or treated that way by dint of skin colour alone, like Marcus).

By keeping it open beyond ‘something about my character makes it obvious they aren’t from England’ I think I give the player maximum space to fill in that ‘something’ with whatever specific details they feel are true to themselves. I feel that, in a sense, more background options would be more constraining to the reader’s ability to shape their Pactbinder for the above reasons…

Idonotlikeusernames’ points around who the person that we’re impersonating is also do play a factor.

Thank you! Really glad you enjoyed. Which opening attribute did you pick? Cunning = Charisma, Stealthy = Finesse.

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