@fsix
You got me here. A bit of burnout was frying me during the final push. I added the rep bonuses after everything else, forgetting I’d already set the values below, instead of adding them. Now, these bonuses could well be reworked in the first scenes of a sequel, but I want to try and start with a firm foundation.
It is good news for me that you are considering another playthrough! I really hope others feel the same way. Since I have end-state checkpoints, replays will not necessarily override previous MCs unless we follow the same path. Even if we follow the same path on certain routes, we can get a few different end states. For example, the royalists have the Revira, Raith and Supreme Protector end states.
@Sansan
Thanks for this, mate. It is always encouraging to know people enjoy this big beast I have put together. As long as players enjoy their journeys, I am a happy Roachpede. I put a lot of effort into Shriek and tried my best to make it a compelling and rewarding experience, even though the ending is somewhat bleak… though on the precipice of a heroic reprise.
You raise good points. There is a balance, although it will become apparent in the sequel. The Rebel and Royalist paths, the ‘political paths’, place us in positions of varying legitimacy across Behatland, meaning our power comes in the form of allies and influence greater than the other routes. The Road Fleet is, basically, us leading a new faction. The Basilisk and Cold Pact are antagonistic factions, at least at face value, facing more hostility from most nations or groups in Behatland. Here, our MC is, individually, more powerful, though at a disadvantage in the game of diplomacy, subterfuge and army building, which will be a focus in the next part.
Pre-ether may well play a bigger part in the sequel – we have to dash back across the wastes to arrive back in Behatland. Although with the rebel and royalist routes, I focused more on the internal upheavals inside the crawler since, in the Basilisk path, at least for part of it, the crawler is under control.
A massive test will be bringing everything together into working systems. I don’t mind the asymmetry, but there will be other factors ensuring MCs get to feel powerful in different ways.