Without getting into spoilers, that’s due to certain previous choices you made. It should be explained later in the game.
Ok, thanks for the info!
I also noticed that there are some choices that allow us to forgo the addictive substance we chose/not get the item that relates to it at the rest stop. Are those locked to cheat mode? Or is it like ITFO wherein the choices are there purely for flavor and you can’t actually pick them (yet)? Or is that setup for something that may help us way later and/or bite us in the ass strongly?
This is correct. The addictions, phobias and vices will have subplots dedicated to the MC dealing with them (or not), and the blocked out choices are meant to represent the MC’s inability to resist them at this point in the story.
Sometimes true but there are a lot of greyed choices you can definitely get on other plays. There’s a ton of variability based on choices you might not even think important, but they all add up.
Is it possible to avoid possession if you choose to return to your apartment? It seems that no matter what choices I make I’m forced to go to sleep and end up getting grabbed/bit by the hydra thing under the bed.
Also, are we currently able to figure out who we are the reincarnation of or is that yet to be implemented? Sorry, I have a lot of questions lol.
It is, you can actually be forced to go to sleep and still not get corrupted. It’s tied to corruption status and a hidden one, denial. Escaping the hydra is another thing, not related to possession, I think. There’s a bunch of status checks there
Not yet, I think we’ll only know near the end
Ah, cool. To be honest I don’t really understand the corruption stat. It seems like I’ll just gain some at random from seemingly inconsequential decisions.
True, but in this specific case
the MC’s addiction forces them to buy the relevant item.
There’s a guide if you want any help with that.
Very helpful, thank you!
“Clairvoyance is certainly a secret power that certain MCs can be brewing, but it’s not the Lucid Dreamer MC. That talent is manifesting in such a way that it’s mimicking a certain other power. (Although from the outside, the Lucid Dreamer would probably look clairvoyant. Also kinda nuts, but that also goes along with clairvoyancy.)” From an Ask on Tumblr.
Do we know what type of MC is clairvoyant yet?
I suspect it is either Cloudcuckoolander or Lying Amnesiac MC that appears clairvoyant. But someone else may know better.
Nothing has been officially confirmed, but MCs with high cloudcuckoolander stats often have accurate premonitions. Options that involve predictions about the future (something the game tracks) also invariably increase the cloudcuckoolander stat. Combined with the ask you’ve quoted stating that clairvoyants are frequently eccentric, cloudcuckoolanders (or, at least, those predisposed towards prophetic statements) seem like the chief suspects.
MCs with high magic stats can also pick up on things about to go wrong, and in at least one case, a prophetic statement also raises the magic stat.
Finally, Fake Amnesia MCs seem to have largely suppressed knowledge of the future, but that seems to come from their awareness of the fourth wall. I suspect their case is more of a Groundhog’s Day timeloop where they remember previous playthroughs, rather than traditional clairvoyance.
Very interested in what other people’s theories about this are, though.
Any info when book club route is coming?
I think this is the latest statement on the topic:
Thanks. It is understandable. I wish the author good luck and fun!