Thanks for all the comments and stats!
Yeah, unfortunately, the main portion of that route was bugged and didn’t trigger,
*insert evil cackling over It Sees*
Unfortunately, if it’s not triggering in the ending stats screen, then the fed variable status effects from eating breakfast might not be working? I checked through the code, but everything looks like it’s correct, so I’m not sure what’s going on there?
It shows up as true in the web console if you eat breakfast. If you accidentally set the kitchen on fire, that variation shows up fine in the ending scene, but not the normal one.
It shows up fine on the ending scene on my version of the game. But not the online version of the game (which is just my version uploaded to the website).
The fed variable was originally a temp variable in the Alpha Build, but there’s definitely no trace of that left in the code anymore. And it really shouldn’t be persisting after you (and me) restart the game.
So, after several hours, my conclusion is…
I have no clue what’s going on there. Maybe someone else snooping through the code will figure it out.
Oh well, while doing all that, I did find a bug in the possessed version of the RV stay, so there goes another quick hotfix.
Edit: Okay, I think I figured out what went wrong here. The ending scene file was using old code, but the fed variable in the actual chapter seems to have been working right. *knock on wood that it’ll start appearing in the ending screen stats now*