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OK, so the variables to look at here are “fencing_freak,” “not(cop),” not(sms_cop)" and “cop_go.” Let’s go through them one by one.
This option requires you to get the “fencing_freak” variable by looking in the obviously demon-infested restroom stall while changing during fencing club:
However, if you notice, you need to have (fencing_freak) AND not(cop) and not(sms_cop) OR (cop_go)
Let’s look at not(cop) and not(sms_cop) first, what do these mean?
Well, not(cop) simply means that the “cop” variable is NOT set to true… so, you can’t be a Police Detective:
“sms_cop” refers to the text message you receive from the detective.
If you notice, this text is actually pretty difficult to trigger. You have to either freak out at fencing (or distract the security guard at the apartment building so that Adrian can tackle him) AND the fire at the apartment building can’t have burned down the entire building (or the majority of it). You also can’t be a cop yourself, OR a biologist.

As for “cop_go” this is the variable for if you ARE a Police Detective.
…hmmm, I’m kinda scratching my head over how you can show Adrian the text message from Detective Sheridan if not(sms_cop)…



