“Oh Mother Where Art Thou?”, Or OMWAT for short.
Is an interactive piece of fiction where your choices and decisions will ultimately change and decide the outcome of the story; as well as the fates of those in it.This story takes place in a semi-realistic fantasy world. Where the places and history of this world is mirrored to our own in very subtle ways.
OMWAT is a tale in which you play as The Orphan, a child left abandoned with no family nor memory of why you were always alone. Left to your own devices, you have survived. To the surprise and much annoyance of the villagers of Lospiza, the nearby village where you scrap for any food you can, you have lived longer than any had thought you would. What many had thought was that you would die out someday, an unfortunate circumstance but nothing that anyone would interfere with.
But you didn’t die, in fact you refused to.
With a seemingly unreal amount of determination and resourcefulness on your part, you survived; year after year, brutal winter after winter.
Until your 7th remembered year, when things looked their darkest. A particularly bad span of bad luck and no food for weeks takes its toll, this time you couldn’t run fast enough to escape the baker’s boys. You had been stealing from their family stall for months now, learning the right paths to take, signals, and openings.
This time a miscalculation led to them catching you and they were not kind.
Broken and bruised, they went too far. You were too little, too weak for such a beating.
They took out the whole village’s irritation of your very existence on your malnourished form, many hearing your cries but not a single person bothering to interfere.
Left there, hurt, broken, maybe even traumatized; the world started to fade away. Darkness was starting to overtake, this time it was unlike falling asleep, this time you knew; if you slept now you would ever wake up. Powerless to stop it, you laid there unable to do anything other than accept your unfortunate fate.
Until the form a woman came close, until she held you in her arms and the world for once felt… warm.
This woman you would come to either know as Mother or Mentor, she saved your life and took you away from that horrid village and gave you a home. She gave you a life, a place to grow and thrive. Santuario was the coastal paradise that you came to know as “home” because she made it your home. She nurtured you back to health, gave you an education, raised you in her cottage by the coast. The life you had always envied others for was finally yours; after years of watching other children happy with their families, being loved by others, while you had no one. It was all over, because now you had her.
Years passed by, from childhood to adulthood she raised you. All with love, comfort, and acceptance.
Mother/Mentor was your everything.
You didn’t know much about her past and honestly you never cared. It wasn’t until one day, a few months after your 18th birthday that she mentioned wanting to travel the world again, just like she used to before she had met you. While you had your own thoughts about going on the proposed journey, she quietly corrected your assumption; she wanted to go alone, without you. Despite her promises to come back you had snapped, like you always did whenever she even slightly suggested about going somewhere without you.
Mother/Mentor was never stern with you, she quietly apologized and let the matter go. Or, so you thought. Because the next week, she was gone. Leaving only behind a letter, apologizing for leaving but needing to. She said she would return one day, to please live the life she provided for you. Make use of the skills she taught you to make some friends, fall in love, have a family, and grow old.
To keep living but to not look for her, asking you to please, let her go.
What she did not account for was that to you, Mother/Mentor was your everything.
Your everything. Your absolute everything.
There was no happiness without her, without her you had nothing. Did she not know that? Did she not realize that she was the only family you had or that you had ever known? Maybe she thought you were just a burden, that you wouldn’t be willing to follow her wherever she had to go, or maybe you didn’t let her know how much she meant to you…
Wait, didn’t she write that she HAD to go? Not want to, but HAD to.
Is she in danger? Was she trying to just protect you?
You never did ask much about her past, you didn’t even know her real name.
Despite being raised the way you were under her gentle care and education, you know very little about traveling or how you would even begin to track someone as elusive as her. But you HAVE to try.
You will be reunited. That is a promise.
You won’t stop until you do, you are sick of being an orphan.
You will not lose the only family you have ever had.
You refuse to be left alone, again.
- A customizable character with a section of gender, appearance, personal attraction and personality.
- Twisting secrets and truths.
- Finding culture for yourself between one of 2 well developed countries, or neither.
- A heartfelt story about finding family and knowing when to let go.
- Choices in forging friendships and/or rivalries.
- Decide the fates of several characters.
- Explore a world inspired by Spanish and Italian language, histories and cultures.
- Find your preferred profession, acquire unique skills and traits.
- Select and develop you fighting style with a selection of weapons.
- Learn different forms of magic or opt out of magic altogether.
- 3 RO’s per country (6 in total) for book 1; with ranging backgrounds, personalities and tastes.
A/N: I have played many hosted and choice of games but I am new to the forum, hopefully I did everything like I am supposed to.