October 2021's Writer Support Thread

No worries and no pressure. Being open about vulnerabilities has value, to show how similar all our experiences really are at the core, but it’s also a level of exposure that may not be right for someone like you who has a natural predilection to privacy about her work. Everybody’s got different processes, and all that really matter at the end are the results they yield.

However, I’d argue popularity is actually an objective metric, in that it’s easily quantifiable and not necessarily up for debate. I can run the numbers and tell you with absolute certainty that, say, Trees Don’t Tell is less popular than War for Magincia. But what I cannot say is that War is more successful. Because only one person in the world can define what success means for their story, and that’s the person who wrote it. If it set out to do what you wanted it to do, even if all you wanted was for it to exist at all, it’s a success. Anyone who claims otherwise can go screw, because they’re straight-up incorrect.


I really enjoyed reading that thread @hustlertwo! Like @Eiwynn I’m mulling over what I’d want to add that might be of help but it was really thoughtful and gave me a lot to think about.

Halfway through October, I’m so nearly - nearly! at the end of Royal Affairs Chapter 6. There’s a lot of character development for each major character, and plot leading into the latter half of the game to juggle. But it’s getting there…


I’ve started writing Relics 3, the last entry in the trilogy (obviously). Looking to finish the Prologue by the end of the month, but I might not make it: it’s quite a long and involved one this time.


I definitely feel like I’m missing something.

I’ve spent much of the past two weeks designing a system for my day job, which involves loads of abstract thought, figuring out all the conceivable scenarios and then mapping out the flow of data, the code required and just staring at the screen and mapping out the process in my head. I’ll walk round the house talking to myself about it, I’ll think about it in the shower and when I go to sleep. All in all, like the nerd I am, I have enjoyed figuring out this puzzle.

Then I sit down to write, squeeze out a sentence or two and my mind wanders - I just can’t get into the flow of it. I know what I want to do - the feel of the next paragraph, the flow of the next section, the ideas and emotions I want to convey. But I just can not get into any rhythm of writing the words.
I’m a lot better than I was (where I wouldn’t write anything), or spend ages trying to craft the perfect sentence, word by word. Now I try and just write something and then come back to it later.

In 10 months I have written about 10,000 words, which is not that bad. But considering the amount of time I have actually sat down to write, it should probably be 100,000.
I mean, I just wrote these 250 words in 5 minutes… Why can’t I do that on the damn page?

If you’ve got any spare motivation, please share!


Artificial deadline? Game Jam? Think of it like University programming assignment that is due at midnight at a certain date. And then, just turn something in. :yum: (Because you can’t edit without a first draft. :pray: Good luck. :four_leaf_clover: )


Indeed. I set myself the goal of a presentable WiP by the end of the month. It’s still possible if I get my head into it.

I suspect that deep down there’s a feeling that I’m not a good enough writer, and so ultimately there’s no point in putting in the effort because it’ll never be good enough. So I find it hard to consciously push on.
There’s probably a quote out there along the lines of ‘success is continuing to do something that you’re no good at, until you are’


Imagine if a non-coder says they’ll never be good at coding, so why bother trying. :innocent: What would we tell them? Sometimes, you just have to write some code (copy from example if you must), then trial-and-error your way until you understand what’s happening. I think the same can apply in the other direction. We think a story should have certain key elements and have beautiful vocab, amazing turn of phrases (when I see Anathema’s writing :star_struck: ), leitmotifs, symbolism, callbacks, foreshadow, build-ups, etc. etc. But we still gotta write something and trial-and-error our way until we understand what’s working. If you enjoy refactoring code to achieve ultimate efficiency/elegance, you have to at least have some code to begin with, spaghetti or not. :joy:
(and maybe try to set realistic expectation of our craft as beginners; I think if you read a lot, you’ll already have better influences to learn from than me :blush: )