# Objects in ChoiceScript

**URL:** <https://forum.choiceofgames.com/t/objects-in-choicescript/661>\
**Category:** Game Development\
**Created:** [July 31, 2012, 3:31am UTC](https://forum.choiceofgames.com/t/objects-in-choicescript/661 "2012-07-31T03:31:46Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![CJW](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/cjw/32/111787_2.png) [@CJW](https://forum.choiceofgames.com/u/CJW)\
**Post date:** [July 31, 2012, 5:41pm UTC](https://forum.choiceofgames.com/t/objects-in-choicescript/661/10 "2012-07-31T17:41:37Z")

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Thanks for clarifying Eposic, after looking at it more closely I do believe, to some degree, this may also help us get around choicescript not supporting arrays. In my case in-particular, that will help to no end.

I’ll experiment and get back to you on any pros/cons I uncover, but damn man, fine work as always. If I use it you will most certainly get due credit 🙂

EDIT: One thing I did notice is that I can’t give two characters “The Great Terbutje”, but I can give two Characters a dirk (and seemingly any other weapon). I’m not sure if this is intentional, with it being “The” (not "a), it may very well be…

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