Nothing left (to burn)
"What would you do if the most important person for you suddenly died? "
Having dropped out of St. Mary’s after years of bullying, you believed you had a second chance, but your life comes to a halt when your best friends crashes to the ground from the top of the school’s building. The media dismisses it as a suicide, a tragic but expected result, but you know better; the only way Drew Moore would have jumped from the school roof is if they had been pushed into their death.
The police and the school turn a blind eye and close the case, but you have a faint idea of who’s responsible; the same people who made your life hell at St. Mary’s. You could blame most of the student body and the teachers for covering their eyes when the abuse happened, but out of all of them, you want to make the perpetrators pay.
With nothing left to lose, you finally decide to return to St. Mary’s as a senior to uncover the truth; and this time, you won’t be the vicitm.
The game: Nothing Left (to burn)
TRIGGER WARNINGS: sensitive themes such as suicide mentions, discrimination (mentions of bullying), violence and strong language. All the awful things you can expect from High Schoolers, but nothing too graphic. I would say the story is suited for audiences that are at least 15+.
Olivia “Livvy” Haywood: senior. As the class representative, she only has the best of intentions. Livvy was meant to act as a mediator between teachers and students to make their communication easier, yet most of the time she takes the brunt of both sides.
Rami Moussa: senior. You remember him from your sophomore year, but back then he was a grade ahead of you. You’ve gathered that he was held back a year after getting expelled for violently assaulting two members of the football team.
Chadi Khan: sophomore. Chadi identifies as bigender and prefers feminine pronouns. You don’t know much about her, but she seems to be terrifying good with words and too smart for her age, having managed to gain a position in the debating club.
Kiyo Miura: junior. You think you’ve heard about her before leaving St. Mary’s; an emerging track and field star. Yet for some unknown reason, she has stopped running indefinitely, and seems to be mingling with the wrong crowd.
William Tate: senior. He has transfered this year. Although he seems friendly enough, he’s reticent and quiet, preferring to be left to his own devices. There are rumours of him being a goth who thinks of himself as a vampire, due to his pale complexion and never seen eating.
Alexis Payne: senior. Identifies as non binary, but refuses to tag themselves further, finding labels too restricting for their liking. A free-spirited soul that believes in the innate goodness of people regardless of how many times they are let down.
Update June 2 (2019): Finished Prologue (about 3000 words).
June 3 (2019): corrected some errors and changed the files to UTF-8, should work in Chrome and Firefox.
June 7 (2019): added 1/4 of Chapter 1 and information about the ROs.
July 14 (2019): Chapter 1 is 3500 words long.
July 16 (2019): Added 1 full scene + the start of a second one in Chapter 1 (+3500 aprox)
August 28 (2019): revamped prologue, 10k words (without code)
September 25 (2019):
- Corrected reported typos.
- Recalibrated some stats.
- Added two thirds of Chapter 1, 6,7k words (without code).
October 31 (2019):
- Added sleepover scene in Prologue (+6000 words)
- Added two new scenes and some extra choices in Chapter 1 (+10000 words)
- Included flavor text in Chapter 1.
- Added the start of Chapter 2 (1500 words)
April 18 (2020):
- Made a short FAQ.
TOTAL DEMO: 33.500 words aprox (code not included)
To do list:
- Make a Skip System.
- Make edits in Prologue, Chapter 1 and 2.
- Add choices in the sleepover scene (Prologue), friend route.
- Chapter 3.
I know I have been absent these past two years, but a lot of stuff happened. I have had a lot of unpleasant issues in real life, both mental and physical health problems, and while I’m not going to elaborate much on that, it has been a ride. I have other projects open, but after some time, I’ve come to the conclusion that I’m not ready for them. I didn’t abandon or scratch them; I just need to take my time with them because I started them when I wasn’t in my best headspace.
This story is meant to be a lot of bad things in my life handled in a way that won’t hurt me anymore, so I need to get rid of them first to improve. I hope that in the long term, this can be cathartic for you too
Where to find me: Tumblr
I’ll answer qustions, post snippets and reblog some things that inspire me
Drew (Romantic) Snippet, post 210 — 1/23/2020
Would you use the ROs for your revenge?
- No, I would never do that to them. It’s cruel and they don’t deserve it.
- Only if they also have their own reasons to help me.
- Maybe, if I personally don’t like them.
- Absolutely; I only care about vengeance
- Other reasons (please explain them in a post).
How long will be the game?
I can’t say for sure yet as the demo is in a very early stage, but it will be definitely longer than 100k words! Maybe between 200k-300k if everything goes well.
Can I change my MC’s name later on?
No, the MC’s name (which you can choose) will stay the same, but you can change pick a fake surname (customizable too).
If I pick my looks, can I change them later on?
Yes! The first time will be to set the MC’s actual looks, but later on there’s a second customization where you can dye their hair, cut it or grow it, wear contacts, etc.
Can I kill the bullies?
Your MC can be responsible of some deaths, but not all of them will die. Despite all proof pointing the contrary, this isn’t a violent game for the sake of violence.
Can I avoid violence?
Yeah, absolutely! Some events (not all of them gory, don’t worry) might be scripted, but your character won’t be forced to physically hurt or kill anyone unless you make the choice.
Why bother with ROs (Romance Options)? Isn’t this a revenge game?
Good question! While the theme of the game is revenge, it’s also very character/relationship driven. It’s not as much as romance as it is about people, and I decided to address them as ROs to differentiate them from regular NPCs: they are meant to be a lot more than that! They can be allies, confidants, tools… anything!
Are all the ROs willing to help us?
No. Each one has their own personality, and some might be more willing to commit crimes than others. Some might need to be tricked/blackmailed into helping you.