Reworked stat screen for companions. It will still count % value of your decisions in background, but in stat screen it will show companions relation to you with a text. In this way I can convey more choices and differences properly. (for now its not hidden so i can test stats along the way)
Yay to reaching 12k words! And 14k with code (more than double that I had previously O.o)
Next in plans:
Last prologue event where you reach adulthood and suddenly are made into chief to govern the village. (yay easiest part of game is done…cries in corner)
Making and adding graphics. (Poster, chapter picture design and some other elements)
Researching and integrating achievement system. (first achievements will be gained in Hunting event at the almost end of it, also I rushed it a lot and want to make more personal it)
The hunting scene has wide branching thus rising word count by a lot. (like single play one event that is 200-300 words branches into other variants and makes 2k+ word count which you won’t see in one play trough. I won’t do this in future anymore, as I think it’s better to have fewer branching that is deeper rather than wider, making it more distinctive and what otherwise feels fake-ishly rising word count.
AND Wardruna is best inspiration. Of course beside loved ones. ^^
P.s The biggest problem is…player cheating…i really dont have any ideas anymore. Is there way to stop making stat increase when player checks stat and then goes back to scene and then again checks the stat thus increasing stat till 100. I made stat increase under choice without any text and still next page break it happens…
*choice
#I want to go too!
*set bravery %+10
*page_break
*goto before_fight_type0_1
#Will they follow my orders?
*set leadership %+10
*goto before_fight_type0_2
#Observe closely the men.
*set cunning %+10
I separated choice from text..didnt help..put page breaks before the text and in the text didnt help...
Oh gonna check that, and grammar mistakes…haven’t given text ty my secret grammar nazi to iron them out ^^ As i will probably still edit some parts of it and enrich it The end i think was rushed a bit.
Yep she and her brother…or perhaps…both? (huehuhue i’m naughty ^^)
So, if we choose to not break the rule, does that mean this one particular rule is broken? Thus we actually break a rule by choosing to not break a single rule?
This brings me back to third grade when the most philosophical question we asked each other was, “if the only rule, is that there are no rules, are there any rules?”