Thanks for the feedback, I appreciate it. I’m still working on adding more immersive options for setting the history of your character’s pre-resignation story in the Prologue. I went through it earlier and it felt like that I bogged down the reader with too much “telling” and not enough “showing”, however. I might do something to change it again to make it more interactive for the reader.
Who knows, I might even add in the occasional sprinkle of a technical puzzle (assuming you chose the Hacker archetype in the beginning), not quite unlike the cracking challenges that you see in the Fallout franchise.