NaNoGenMo: "Choice of Someone Else's Adventure"


I participated in NaNoGenMo (National Novel Generation Month) and produced a system that procedurally generates ChoiceScript games, based off a sample text.

They are not (let’s be clear) very good ChoiceScript games. They are actually quite dreadful. But they do compile and run and produce a working statistics page and so forth.

Writeup, source, etc here:
Example game here: “Saving?”