C and D seem to be the most popular. A is clearly off the list.
Hmmm… I’m getting the idea for a 2 part game with an optional third part once you have done the first two.
First part: design a city. With some constraints, you choose which facilities have been incorporated into a city and which technologies have/ haven’t been invented. For example, you choose whether electricity has been discovered. Or the wheel. Or sliced bread, etc.
Second part: you live a life in the city you created. The character generation would have a lot of information so you could design physical and mental abilities.
Living a life would, at an early age, involve moral dilemmas and life choices (start drinking/ smoking/ recreational drugs).
Hobbies too would shape your life. Go to church? (important for the third part) join a club? Protest? Etc.
Then your career and choice of friends would also be important in determining how your life plays out. Romance and your choice of partner would depend on the people you are around, chance encounters , and your preferences, yet it would be restricted by your appearance and personality.
Part three would be god mode (accessible after living a life in your city). You’d be able to edit your city and react to the way the people of the city love/loathe you. You’d have the option to smite non-believers too. This would play similar to choice of dragons.
When you wish, you could exit god mode and live a new life in the newly edited city.
The game would be modular with new content added over time.
What do you think?