I may be a little late to the party and kind of reiterating what others have said, but I felt like this one was a very mixed bag, so I’m going to throw a wall of text at you. I loved ZE, and curiously in regards to what’s been said here, felt the ROs and NPCs in general were handled well. There were aspects that were maybe a bit off, but otherwise I think the setting helped in that “community forced together whether they like it or not” kind of way. I also think there’s a bit of “less is more” going on. I have very little difficulty projecting desired traits onto a character if things line up right, so I can get a lot out of a pretty sparse description.
With WUOT, I found the coming of going of the various characters very jarring. Hailey, as has been mentioned, felt almost like misdirection as I realized she wasn’t going to really factor in. Alisha I apparently screwed up, that’s on me. Trying to figure out the various characters who threatened me with their vastly superior knowledge of what was going on had me very hesitant to act. My biggest bone to pick, though, was Raj. He put me off a bit right away, but by the time we left the casino I was pretty much done with him. The alleyway scene didn’t help his case, so when the question was outright asked, I took the “no, he’s a jerk, I hate him and I hope he stays away” option. Fast forward a few minutes and I get “you had a rough day, so you decide to spend some quality time with your dear friend Raj and relax.” That kinda broke me.
Contrary to my whining, I really enjoyed the game, and I feel I really need to go through it again before I make up my mind. I think it took me a while to figure out how the power mechanic functioned, and I was way too cautious in the early going, but it was well written, and the characters themselves I felt were very solid (there’s obviously nothing wrong with having someone to hate, so long as you have options in dealing with that). The powers were interesting, and enjoyably “present” in just about every scenario. I just felt there was a crippling lack of agency. To some extent it’s a limitation of the format, and of course you can’t write a new scene for every player’s whim. Without the zombie apocalypse forcing my hand, though, I felt my character would have a lot of options that I did not. With the narrative largely centered on your day to day life and the larger threats mostly lingering in the background, it didn’t seem like there was in-universe justification for the restriction of my choices.
I think I’m rambling and starting to lose my point here. Bottom line, I did enjoy it and I think there’s a pretty inarguable high quality to the whole thing, but something in the characterization and pacing really threw me off. Playthrough 2 is on my to do list, and it’s entirely possible that’ll throw my entire perspective for a loop, but this was my first impression. Keep on rockin’, I’m looking forward to ZE2.
p.s. Sem was the Raj of WWU. I actually stopped playing after the 17th time I told somebody or other I couldn’t stand him and then woosh, I was forced into a conversation with “hot vampire boy” again. I apologize for that, as I understand it that game really deserves a second chance, but I don’t want the mystery female to stand alone in the anti-Sem campaign. Solidarity is everything.