Hello every one This is my own modest offering to the amazing collected works represented here. I haven’t really looked to see if there is any one doing some thing similar to what I’m doing. so I hope I don’t step on any ones toes.
I have never programmed a game before nor do I have much experience in coding other then playing around in VB.net
The Story: (High Fantasy world)
The Heros have won! The Humans, Elves and other assorted goodly races have won, and the monsters have been pushed to extinction, or at least to the edge of survival. meanwhile A Cabal of Magi recently uncovered a spell that seems to allow the creation of a new god. (The gods in this world were all created by the various races Millennium ago) History has proven that the races that had gods succeed when the rest floundered. So they cast a vote, sell the spell to one of the established kingdoms. (of which there are 5 of) or give it to one of the forgotten races (AKA the Monstrous races). As the Name implies they give it to a forgotten race.
The Player takes on the role of this new god choosing his people (which race, all which have different attributes that affect the players), Location and type of fortress, etc. and then deciding how and in some cases why to wage the inevitable war with the five kingdoms.
The Kingdoms: This is were the stories are, each kingdom has its own strengths and weakness, Some ruled by mages others by priests some with elected governments or monarchies. I’ve written the script to randomly chose one of three kingdoms that are designed to go in each spot, so that from game to game it will be different. Not sure about the rest of my code working out but I’ll find a way to get it working. I want there to be meaningful combat, both Personal and clashes between your armies and the kingdoms. (Still working on that bit of code). but because each kingdom will be different what worked in one may not work in another. and if you take too long they will start to gang up on you by joining a coalition army. Also within each of the kingdoms their is also other tribes of “monsters” that you can recruit.
The Magic: To be fair it is fairly complex; Probably a lot more then it needs to be. There are four Primary Elements (Wind, Water, Fire, Earth) and Four mixed elements (Lava, Acid, Lightning, Snow), which the PC has access to, It will all be handled as the Magic stat but with affinities for any of the 8 elements. there is also Four other “Magics” that the player can access via research or recruitment (Blood, Celestial, and Demon), at this point I’m still playing with their integration. so I may just end up folding the whole thing into a singular stat.
And from there it’s part story of survival and part strategy role playing game.
I only have about one or two at most hours a day to work on this but I’m hopping that by keeping a record here, I’ll stay motivated to continue and even finish this.
Thanks for Reading!