I’ve got myself started off. I’m putting words to page again.
For those who are interested, I do by and large have a roleplaying system player’s handbook done. It just turned out that editing it was a more significant task than I had originally thought it would be, and so I never quite finished editing it, though I did get through most of it. Presently, I’m figuring that when I’ve got some actual work sunk into Monsters I’ll have more of a mind to go and finish those last bits of editing. Because apparently, for me, editing is like molasses. Though on the topic, I still at the very least need to finish up the editing on the health system in Monsters, because I can’t leave it half-done.
Also, worthy of note, again, once the edits are complete, save-games from previous versions may experience small bugs that fresh games wouldn’t. That’s a part of why I (hoped) to get all of the editing out of the way for these first two chapters. And I’ve done a significant amount, but I suspect I could eventually actually clean it up a lot further. Whenever I go back and change things, there’s a chance for previous saves to path differently from updated versions, which makes further editing a bit more… confusing. I’ll need to, probably, cover this a bit more when I’m actually ready to update… but it’s worth mentioning (again) now, because it will always be something to keep in mind regarding any significant amount of editing. It’s not so much a concern with the addition of new material.
Also- @buggygirl11 Just so you don’t feel ignored with all the continued support on the work, I read through the Chelsea writeup roughly when you posted it. I’m trying to step back a liiittle bit in limiting reader imagination to what I envision, while at the same time I’m trying to come up with ways to more vividly evoke reader imagery on characters. Character discussion is still something I’m happy to encourage- but I’m thinking I should try a bit more to avoid 'wog’ing statements regarding any of them, and potentially open up more free-ranging discussion by saying less. Basically, just keep doing as you do- I appreciate your comments. I just shouldn’t offer many difinitives for any character outside of the story itself- the story should be doing that rather than me. : ) Like, I’d love to discuss my own characters… but doing so gives less space for readers to discuss them, potentially. So if I do I’ll try keeping it to a minimum.
Though, as a matter of discussion… I think characters/characterization is a strong suit to Monsters, and my writing style in general. I have a loose sort of structure in my head as to the major plot points for the following couple of chapters, and that keeps the story from meandering meaninglessly- but plot is far more ponderous than character for me. What happens to get from one story point to the next is something I discover as I write, driven by the strong sense I have for each of the characters and what is occurring in the story at the given moment. How I believe I overcome the weak(er) plot is that I make the characters a driving force behind it. The pacing and structure of the plot are more characteristic of what would be found in a slice-of-life story than an adventure or thriller- at least by my current estimation of it. But as a writer, I am under the impression I have a strong sense of ‘show don’t tell’ and a strong use of dialogue. I don’t think, when I began, I realized I was playing to my strengths- I doubt I even realized what they were. But after coming to recognize methodology in a range of authors, my own became somewhat clearer. As a writer, I believe I would be better qualified to discuss writing from a discovery point of view, and most able to discuss writing strong characters compared to plot or setting. Point, though, is that if anyone would like to discuss the art of writing, I would be quite willing to.