I’ve begun work on my new game Monsters and Maddness.
The premise of this game is that you and a group of friends sit down and play a game of dnd( though it’ll be called monsters and maddness in this setting). The game’s story is still in very early development so the way the story presents itself might change as it get’s developed.
The first chapter is dedicated to character creation and introducing some of the other ‘players’, The next chapter/ session I plan to make is more story and choice driven.
Currently character creation is halfway done, it currently stops after class choice and goes into a test fight. Which is very broken right now but also displays way’s I can take the fighting:
The first way being all random rolls
and the second being an established fight, with only your rolls random.
I do plan to later make an option available where almost all ‘rolls’ will be based on variable checks instead of randomness but this won’t be included until later. I also plan to create preset characters.
Scale, feather and fur color options were added to race creation.
Dragon born now has scale color choice instead of hair.
Careers are currently only three because they are going to be in depth and integrated into the campaign.
Fighting has been temporarily taken out as I work out the kinks.
Story continues to a small part of the next “Session” and Adrien is introduced.
On that note would people like to create the names for your characters past connections in their Career or would you rather that be preset?
To play the demo, go here: https://dashingdon.com/play/depressedsock/monsters-and-maddness/mygame/