Thank you for the suggestions! I appreciate them!
What I was thinking is that I’d do away with the percentiles entirely, and I’d have just some basic point value that goes up or down in small intervals depending on if the MC says or does something that the other person approves of, and then I would have certain text for each person that would correlate to the brackets within which the amount of points the MC has with them would fit into a certain kind of relationship.
(I.e. you could have 2-4 points with Finley and the text would mention that they consider you a friend, but 2-4 points with Ricky would mean that he still hated you.)
So you’d never actually see the points go up or down, but you’d see the text change.
Then I could also add in some more true/false markers for specific actions that the MC did that stand out to the other person (one example would be if the MC made a good impression on Nathan Lowton and also made a good impression/didn’t make a scene with Alexander Bright- I could translate that into Ricky’s text by saying that he considers the MC at least mildly capable at their job. Or for Ayesha and Raf, if you got along well with her then I could add in something about how Raf is happy that you get along well with his sister.)
It would also allow me to put in something for more minor characters (like Ayesha), just small text blurbs of the people you’ve met. (Or like Bright, I could put in a little ‘he probably doesn’t like you very much’ kind of thing if you made a bad impression.) Which might be fun as well.
The only problem is that I’ve noticed that if I go over about 40,000 words per .txt file then dashingdon doesn’t like it and won’t upload the file because it’s gotten too big, so while I get around this in normal chapters by just splitting the scene into multiple text files (as I’m gonna have to do with the memories now that I’m writing in the third variation for the non-love scenes, and also will have to figure out with Yolanda’s Interview eventually), I can’t really do that with the stats screen because it’s all confined to just one .txt file and I’m not exactly sure if it’s even possible to split it into multiple .txt files?
I’ve wondered if compiling the game might remedy the problem instead of just, well, uploading each .txt file separately. But I’m also terrified to mess something up on that front so I’d probably have to duplicate everything and try out a test copy before I dip my toes into that tar pit.
My dream however, would be to get rid of the relationship bars as they are now and replace everything with just text that can expand and change as you learn more about people (maybe even give each RO and character their own personalized pages with unknown information on them and text that changes depending on your relationship.)
And I realize that’d be a lot of work and tracking but that’s not really what worries me- it’s just the code and the question of whether or not it’d be able to take all of that, aha.
One way I could combine things is that I could put the contacts in there as well, and just have a little yes/no marker of whether or not you have that person’s contact and what the contact looks like (because there may or may not be future hints hidden within someone’s calling card… but I didn’t say anything )
So… yeah, definitely something I’m keeping in the back of my mind, hahaha.
Sorry about that long rambling, ha.
Y’know we had a conversation about combining V and Ricky way back when and it ended at the consensus that the world would essentially be doomed if that ever happened so… I mean…
The fact that this person potentially exists terrifies me.
Awesome- thank you for your input!