Or you could do both. Blend in while also sticking out a lot.
Yay! I’m so sorry.
She can’t help it. It’s just part of her natural charisma.
Well, you could always do something like, oh, say, get in a fight with the featured sculptor at an extraordinarily high class party. Y’know, just as a completely random example off the top of my head.
So, funny story, this is actually something I’ve been going back and forth with in my mind and everytime I reach a conclusion I double back on it and say- “oh wait no what if…”.
But, the general plan is that the MC had to have some reporting experience- just because Finley would not, no matter what, hire an inexperienced reporter to tackle the cases that The Rust throws at you. They’d just never throw a rookie into the kinda line of fire that everyone at The Rust has to deal with. It’s not safe.
But I also want to allow for some customization, and I have two (well, three, but the third one is more tentative) ideas for changing up the MCs past. The first being- your hometown. This is the one that’s set-in-stone, you’ll pick where you grew up which will then change the flashbacks the MC has from when they were especially young (and your interactions with one specific character), as well as give the MC a little bonus/extra knowledge in certain situations. The second, and the one more pertaining to your question as well as the one I’m figuring out how to work in while still giving the MC some reporting experience so that working at The Rust is plausible, would be the MCs job (or at least, what they wanted to do before everything went sideways.)
I have two workarounds for this to allow the MC to have their own dream while also getting the experience needed for Finley to hire them, and they’re kinda tied in. The first being that they would’ve worked on their local newspaper (whether this was an internship to bolster their grades or, if your MC actually wants to be a reporter, for their own passion… or if your MC is a troublemaker I’m thinking it could’ve been as some kinda punishment if they messed up their office and got caught.)
The second idea I have (and maybe these two even work in tandem) is that for an MC who wasn’t a reporter professionally pre-Rust, has to prove themself to Finley. This would work in the vein of Finley having rejected their application beforehand, thinking that the MC was too inexperienced, and then afterwards overhears one of the other reporters talking about a case they’re having some trouble with, and the MC sorta… takes it on, on their own.
While they wouldn’t necessarily succeed (that would depend on your own actions), they would at the very least get far enough in the case to prove to Finley that they know what they’re doing. Thusly leading to Finley hiring them.
I’m leaning more heavily towards the second idea, but I’m thinking the first could also provide, if nothing else, a basis for why the MC has these skills, and still doesn’t force the MC into any specified occupation.
Then, afterwards, the MC could choose what they’re job was pre-Rust. Whether they were a reporter or… something else. (And, hey, maybe that even becomes another variable that can open up some extra options later on. This game is my guinea pig for these kinda coding/storytelling experiments. )
But, yeah, if anyone has any thoughts on one/both of those ideas then I’m open to hear them.