@Nocturnal_Stillness
No transforming, sorry. Within the setting there’s really no point, especially since being aerodynamic is kind of superfluous in hard vacuum.
@Iggles
I prefer to use the long-range machine, mostly because it’s equipped with an armour-piercing particle rifle than can punch through the heaviest armour without exposing my character to any danger. I *do* have to be careful when enemies get close though, because that machine doesn’t have a lot of speed or armour.
CoDEC is technically only a temporary alliance of various colony worlds, each ruled by an elected planetary assembly. However, for the duration of the war, CoDEC’s military forces are run by a “Defence Committee” made up of representatives from the various assemblies and military leaders.
I have no guarantees that betraying CoDEC will cause others to follow. That depends entirely on your reputation and your relationship with the other NPCs.
The Empire of Humanity Ascendant was the result of a gradual process of centralisation and stagnation within the original Colonial Authority, the organization which ended up unifying most of Earth’s nation-states and presided over the golden age of human colonization and exploration. There’s a more indepth description in the reference section.
@WinterHawk
Your personality scores will also affect your snap responses in certain situations, as well as your perception of certain scenarios. If, for example, a heavily outmatched enemy force decides to cut their losses and run, a player character with a high warrior score might see their retreat as cowardice, while one with a high diplomat score might regard it as self-preservation.
Reputation does have social implications, but it’s directly informed by how well your deeds in battle are known. Great feats of arms will boost your reputation, but committing war crimes will give you penalties as well.
@Dusk777
Combat armatures require technology which is currently isn’t possible today, at all. Fuel alone (combat armatures run on matter/antimatter reactors) would cost hundreds of trillions of US dollars to produce with today’s technology for a single sortie, at least.
Humanity’s only colonised about a dozen star systems, of those, about half are CoDEC controlled, and the rest are Imperial-held, though Imperial colonies, being older, tend to be more densely settled and industrialised.
FTL in this setting involves a rapid (one every few minutes) series of FTL “hops” to get from one point to another. The quality of an FTL drive determines how much distance these jumps cover. An old freighter might have a drive which could manage jumps of 18 or 20 light-hours per jump. A top-of-the-line warship like the Caliburn has a drive which can do up to 88 light-hours per jump under normal circumstances. The end result means that it still takes days or weeks to travel from one system to another.
@WulfyK
I’m aiming for “One big lie”, with most of the stuff that blatantly violates the laws of physics being based on variable-mass technology.
@817819
Yes, mostly because a combat armature can engage targets from much longer ranges. Normally, combat armatures engage at relatively short range simply to reduce lead time on their weapons, but unlike their normal opponents, Godzilla is big and relatively slow, so they could open fire from much further away. Atomic breath is only so useful when your opponent is blasting you from 600 km away.
@CJW
There are about half a dozen full epilogues, each different enough to warrant their own scene files.
It won’t be a chance to swap loadout after every battle, but you will have an opportunity or two to change up your machine’s weaponry through the course of the story.
@Ramidel
I figured it’d be something that combat armatures would be able to do, especially considering all the stuff they can pull off otherwise. It wouldn’t make too much sense to me for a combat armature to have the thrust to make the kind of manoeuvres they do in battle, and not be able to exit and not be able to exist planetary gravity wells with relative easy. That being said, they still need to be careful in re-entry, and have a few things to stop them from burning up.
There’s no re-entry fight where one of the sympathetic enemies tries to kill you and ends up burning up in atmo though.