Thanks! For what it’s worth / to the extent it’s useful, here is my Golden Rose review draft (it’s a complete review, but a draft, so there’s some stuff not finished - I wanted to pull out specific scene examples, e.g.)
Initial Impressions (pre-and-post purchase)
-
Analyzing Steam Page / Opening Page:
-
I’m immediately hooked by the opening - ‘shady mercenary on a 1m word fantasy adventure who’s in too deep’ is definitely my kind of premise. The description is short and to the point but has a lot of little points of detail that intrigue me.
-
Reading this, my feeling is that the key focus of the story is going to be exploring Tarragona - it’s easily the longest bullet point, and it does a lot of work to pitch the city as this big, diverse, sprawling place.
-
The other shorter bullet points help build the intrigue - what’s the alt-history hook here? What’s going on with my ‘mysterious’ MC? What’s up with the Church (OK, I can guess this last one to an extent going off history, if this is going to be set in alt-Europe, but you get the idea…)?
-
So it’s definitely a compelling pitch on the surface of it. Excited to revisit this later on.
-
-
Opening Gambit:
-
So I’ve been hooked by the pitch. I run through the opening, which involves my protagonist navigating through a ruin, getting into some trouble, becoming a loot goblin and sharing a moment or two with their coworker Alessa. After that, we head towards the city, with a brief fight along the way.
-
I’m really enjoying things so far; I do feel like I’m running through a well-realized low-level DnD adventure or Dragon Age prologue with interesting companions. My Romanus’ options to express themself are really diverse, which does a great job from the outset making me feel a sense of ownership over them.
-
The cast introductions in particular stand out to me as pretty much the gold standard for IF, particularly Billy and whichever RO the game allocates to have an initial crush on you (in my case, Alessa, but I’ve read the Hadrian branch and know it’s as good). The speed at which the author establishes them as living, breathing people of whom I have a clear mental image is downright impressive.
-
-
Opening Conclusions:
-
I’m feeling great about the Golden Rose as I head into Tarragona!
-
I like the cast, I like my MC, I like being a renegade adventurer, I’m excited to catch this thief and get back to adventuring!
-
From an author’s perspective - the main things that I’m taking from this opening are that Golden Rose is a masterclass in character intros (as per the above) and the MC’s variety of self-expression options does an amazing job at hooking me into their head fast.
-
Overall, I rate Golden Rose’s start basically as highly as I rate any IF’s start; I thought it was superb, and it certainly did enough to hook me into reading the rest. I’m not going to go section by section for the book itself like I did the opening, though, just summarize the key observations that informed my overall view of the book.
Overall Review
-
The Story Itself:
-
I did feel as though the Rose felt more like a very elongated singular story hook, rather than a story itself. I didn’t expect when I went into the game for the first time that I really would be spending the entire story traipsing after Rafael over the course of a couple of days, soaking up the atmosphere and vibes of a town and getting to know my companions (and other folk in the city) better.
-
Even the individual locations I visited didn’t really feel like self-contained ‘widget’ story arcs with their own little resolutions (except the Lance stuff which I did feel worked quite nicely), which I think would have helped a lot. They were just elongated wanderings where I had the pleasure of meeting some very well-written characters.
-
That all sounds pretty critical. Surely that’s a bad thing, then? Can vibes, characters and prose be immaculate enough to still make an IF a good experience despite my fundamental issues with the bones of the story (even before we get to the conclusion)?
-
-
Vibes, Characters and Prose:
-
Yes. Yes they can. I feel so weird that I loved the Golden Rose as much as I did, because it goes against every instinct I have as a reader.
-
I expect a self-contained story structure! I want a compelling conclusion that pays off my experiences throughout the book! When I go on a quest to get my maps back, or get invited to a big fancy party, or asked to book a follow-up rendezvous with a shady lieutenant lady, I sort of expect that at least most of these things will happen in the book that I’m reading, and not a sequel!
-
But damn if I didn’t adore reading TGR even so; the minute-by-minute writing was superb, the atmosphere as I walked through Tarragona was thick enough so as to be palpable, and the way the author deftly juggles the high-level atmospheric stuff (the feeling of a crowd, the state of the world, religious oppression, etc) whilst still having the ability to seamlessly deep dive into the feeling of sharing a bite to eat with a frustrated co-worker was nothing short of remarkable. As a sensory experience, I can’t think of anything in the space that came close to reading TGR for the first time.
-
-
Themes: This isn’t a critical essay in that sense, so I’m not going into detail on this one, but it probably helped that I love a lot of the themes TGR plays with.
-
The complexities of different faiths overlapping with each other in a world that has accrued a ton of cultural and historic detritus, and the damage (and good - big up Hadrian) they can do to people? Meditations on the power of faith to affect the world that feel genuinely ambiguous in their potency? Allusions to something more deeply supernatural subtly at work?
-
I absolutely lap this stuff up, and TGR has it all in spades - and similarly to my point above, it’s executed superbly. It feels genuine and credible - religion has weight to the people who practise it,and to those who are victimised to it. The troubles and joys of Tarragona are believable and credible; the people in it take both seriously.
-
-
Mechanics:
- I won’t go into this one much for TGR. It’s a fairly mechanics-light game, nice and simple, and I think that suited it well; it didn’t get in its own way, and it served the story. No notes.
-
Conclusion:
-
How did I feel about the story as it wrapped up? Honestly, very good. I didn’t get all of the experience I came in expecting after the Steam pitch and the opening. Whilst I certainly got to explore Tarragona, I felt more like a medieval tourist than an adventurer. TGR, to me, was not the mercenary adventure of the opening, but a fantasy romance where two weary travellers (in my first playthrough’s case, Romanus and Alessa) unwound after a gruelling journey and, in the process, dropped enough of their guards to end up in a relationship. But damn, it was a good fantasy romance, and it took place in a wonderful world with very well-realized characters.
-
I don’t mean to say that Alessa hard carried my enjoyment of the story either - I loved spending time with Hadrian in the cathedral, and I’m intrigued by Vallen and to some extent Lance and Neia.
-
One final point; something I grappled with a lot whilst mulling TGR over was this - was this well served being an IF? Would it not be an amazing standalone book? I’m still not certain I have a confident answer to this one, but if I do, the answer probably lies in Romanus. The story and mechanics absolutely didn’t need to be an IF, and the characters would have been superb in any medium, but Romanus was simply such an enjoyable vessel with which to explore the story, and I’m sure it would have been harder to be as fully immersed in them if I didn’t feel such a strong sense of ownership over them from minute 1.
-
That said, I still don’t know whether that fully does it - not when there’s so much left unknown about them and what they’re doing here. Ultimately, as with so many things about TGR, I feel only the sequel(s) will enable me to form a conclusive view.
-
-
Branching:
-
I will say this for TGR - I think it is possibly the least replayable amazing IF I’ve ever played, at least for me.
-
The game’s dynamic changes clearly took a lot more work than I think they sometimes get credit for - the order in which you visit places does matter to an extent, and the chance to prod the cast in different ways as they react to very different Romanuses is seamlessly done and very, very satisfying.
-
But the bones of the story are so heavy and strong and consistent - the events you experience so similar with each read-through - that it does feel like hard going working through the same prose that was so beautiful on a first read, I think. At least at times.
-
In some ways the strength of Tarragona’s world and atmosphere might be a weakness on a re-read - it sticks with you so well that you never can recapture that sense of discovery. At least, I certainly couldn’t.
-
Reflections
-
Reflection & Takeaways: In some ways, TGR was a frustrating first review for me. I came away feeling as confident as when I first read it that I adored the story and would recommend it, but I struggle to take many meaningful lessons away from the experience.
-
From a structural perspective, I don’t think TGR satisfies - my main learning point here is that I do prefer stories to have meaningful endings, to pay off at least two-thirds of the intriguing things they set up even if they leave the rest for sequels. As much as I found myself utterly immersed in the world, I did also find that the pacing and lush descriptions made for so much of the book’s content that I found it extremely hard to re-read despite loving my first playthrough deeply.
-
And yet - none of that did anything to take away from my enjoyment of TGR itself, which baffles me deeply - maybe the lesson here is that if you’re a good enough prose writer, worldbuilder and character author, nothing else matters?
-
Which I suppose is one thing to learn from at least, though it won’t surprise anyone reading this - I think a strong and well-realized core cast is the heart of what makes a successful IF. As writing skills go, I feel honing one’s character writing is the singular skill every IF author (myself included!) would benefit from accordingly.
-
-
Ultimately, I said at the start of this whole affair that I’d only review stories I recommended people buy and read for themselves; and despite all my griping, that’s undoubtedly true of the Golden Rose. Tarragona is a profoundly immersive setting, and whilst I’m not sure the themes necessarily all paid off much in the story itself, they were woven into the world so masterfully that I still found myself engaging with them.
-
Also, Alessa and Hadrian sort of are just absolutely top-tier ROs. I don’t normally read stuff for ROs, but as with many things about TGR, I’ve found that sheer quality of execution goes an awful long way.


