Wow, I actually played the demo and ohmygosh. Also, sorry in advance if I bring up anything that’s previously been said in this thread, I’ve mostly skimmed through it.
I’m always a bit put off when a choice game tells the game how the MC feels, especially if no “emotional check” has been done and their feelings don’t match what I have in mind (which makes it difficulty for me to stay with the character I’m roleplaying). But in this case, I don’t mind it. Like seriously. I feel like the MC isn’t really made to be relatable in the first place. Maybe their circumstances are, but not their way of thinking and acting. Not to this extent anyway.
What really gets to me though is all the childhood history we’ve seen so far. It does explain why the MC is so emotionally cut off to other people. I mean, most psychopaths are, but there’s often degrees to that. But with the sort of trauma the MC went through, you can understand why. I would, however, like there to be some kind of “redemption” ending, in which the MC can mend old wounds, preferrably through contact with another human being, and get some closure. I’m not talking about the MC magically being able to relate to people, but for them to be able to confide in another person and actually trust them.