Those are some really useful suggestions and observations - I’ll hopefully have chance for a proper longer response tomorrow (or, failing that, soon). Just wanted to let you know that I’ve seen and appreciate them!
[Edit] Okay! Got some time to do this. In a twist of cosmic irony, I’ve been cursed with some pestilence in my head and throat, so apologies if I miss anything. I read through all the comments when my brain was NOT full of cheese, so I’ve hopefully paid attention to everything.
Typos: Thanks for pointing these out, as always. Good to get as many as possible spotted and fixed. Next time I upload a chapter, they’ll be sorted (except for “(an) uproar” - pretty sure that’s okay as-is, “there would be violence, there would be bloodshed, etc,” but I’ll let @Mary_Duffy have the final word on that).
In the tannery chapter dream/vision sequence, I’ll take a look at the signaling for which options correspond to which skills. I know what you mean, it’s a little fudged because the “methods” of resistance don’t 100% correspond with the stats, but I’ll definitely see if I can make that clearer.
Yeah, I think this can be done better.
Summary
My intention is to have the MC/RO be questioning their attraction/affection in the latter stages of the game, for precisely the reasons you mention - “Did we just get together due to the shared trauma of our situation/our past? How do we feel about this?” But! Obviously I want to do this in a way that avoids players feeling “that’s gross, you’re taking advantage of someone/being taken advantage of.” It’s… not easily balanced, but I think if I can get it right it will add a lot to those relationship paths.
Any other thoughts on how to frame this first move towards romance? Perhaps if Ioco makes the move, and the MC directly asks whether he’s okay with this? I think you’re right that there needs to be a kind of “I care about this person beyond friendship, but this isn’t the right moment” aspect.
This actually does happen, but right now (for … reasons I don’t really recall and which no longer make sense!) it only happens if you didn’t burn the bodies. I think I’ll alter this so you still get to ask him as long as you pass the stat check for your body-burning motives.
Not sure how explicit it is in the text, but your options are basically going to be: keep Mayor in power, oust Mayor with Couvet, oust Mayor with Alviva, do nothing and let things take their course (one of the other three will happen, but passively based on stats - most likely Mayor in power/Alviva rebellion).
Noooo, I tried so hard to cover every permeation! Yep, that’s a balls-up on my part. Thank you for highlighting it, I’ll fix it for next time.
Regarding Ioco’s pyromania:
Summary
Ahh, I wrote myself into a bit of a corner with this one. I’d always planned for the MC’s tannery trip to be with Alice (for her investigative/theory skills), which means that the next time you do an “away trip,” Ioco is going to be the one you spend time with. Lucia makes sense as someone to go shake down market stalls with, and it still made enough sense for Ioco (as a plague doctor) to want proper disposal of bodies.
But, as you have observed, he’s also the guy who is very keen on respecting deity custom. I quite like the way it worked out in some respects (Ioco’s kind of torn throughout that body burning branch, having to convince himself this is the right thing to do - and you get some vague hints at his past.) There’s certainly a bit of whiplash with his personality though.
I think rather than trying to retrofit this so that someone else is advocating for burning corpses (that would take a LOT of re-writing), I should go back to the very first conversation and make Ioco’s beliefs a bit more nuanced. He’ll stay semi-theological, but if I make him sound more flexible it won’t be such an inconsistency later on.
Regarding the other aspects in that ‘barring people from the Sanctuary’ scene, I’ll give that another look. I want to maintain the option for the player to be for or against it, but, yeah, clearly some of it is coming across as a bit weird!