Making player use all options before moving on

How do I make a player use all *choice options then move on?

My code looks like this:
*choice
*disable_reuse #Try to break through his guard with brute force.
text text
*disable_reuse #Go for his legs to end this quickly.
text text
*disable_reuse #Feint an attack then go for the opening.
text text
The part I want the player to get to after all options have been explored is here.

It tells me for the “text text” part “indent not allowed, expected 1 was 2”
If I remove the indent it tells me “expected option starting with #”

What am I missing here?

*label You
*disable_reuse
*fake_choice
    #You
        *page_break
        Bla bla bla
        *page_break
        *goto You
    #Shall
        *page_break
        Bla bla bla
        *page_break
        *goto You
    #Not
        *page_break
        Bla bla bla
        *page_break
        *goto You
    #Pass
        *page_break
        Bla bla bla
        *page_break
        *goto You
    #(Continue)
        *goto YouPASSED
    
*label YouPASSED
Yay!

:man_shrugging:

1 Like

That worked but now I need a way to keep the player from just hitting continue and skipping the other options.

1 Like

Right.

Here you go, reworked it for you. A simple matter of creating a single var.

*create count 0
*label You
*disable_reuse
*fake_choice
    #You
        *page_break
        Bla bla bla
        *page_break
        *set count + 1
        *goto You
    #Shall
        *page_break
        Bla bla bla
        *page_break
        *set count + 1
        *goto You
    #Not
        *page_break
        Bla bla bla
        *page_break
        *set count + 1
        *goto You
    #Pass
        *page_break
        Bla bla bla
        *page_break
        *set count + 1
        *goto You
    *selectable_if ((count = 4)) #(Continue)
        *goto YouPASSED
    
*label YouPASSED
Yay!```
3 Likes

Absolutely beautiful! :smiley: Thank you.

2 Likes

Question resolved!