# Making a choice situational and non-reusable?

**URL:** <https://forum.choiceofgames.com/t/making-a-choice-situational-and-non-reusable/158638>\
**Category:** ChoiceScript Help\
**Created:** [September 4, 2024, 7:22pm UTC](https://forum.choiceofgames.com/t/making-a-choice-situational-and-non-reusable/158638 "2024-09-04T19:22:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![ChanceOfFire](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/chanceoffire/32/270002_2.png) [@ChanceOfFire](https://forum.choiceofgames.com/u/ChanceOfFire)\
**Post date:** [September 4, 2024, 7:27pm UTC](https://forum.choiceofgames.com/t/making-a-choice-situational-and-non-reusable/158638/2 "2024-09-04T19:27:33Z")

</div>

> [@Weeping Gods (WIP, 23/FEB/2026) (830K)](https://forum.choiceofgames.com/t/weeping-gods-wip-23-feb-2026-830k/157779/8):
>
> ```choicescript
> *fake_choice
> *if (askifqenna_drugdealer = true)
> *disable_reuse #"Wait, are you a drug dealer?"
> 
> ```
> 
> I’m not sure, but see if this works?

I posted this on another WIP thread. I’m guessing you’re trying to do something like this?

---

_[View the full topic](https://forum.choiceofgames.com/t/making-a-choice-situational-and-non-reusable/158638)._
