Since people have expressed some interest in game jams…
Ludum Dare is an international game jam competition held three times a year (it’s probably the second best-known game jam after the Global Game Jam). It’s not specifically focused on interactive fiction, but interactive fiction is welcome - see Anna Anthropy’s queers in love at the end of the world for one example.
The next Ludum Dare is this coming weekend, August 21-24. Theme voting is in progress over here. The final theme will be revealed at the start of the event, which is (as I write this) 4 days, 4 hours, and 21 minutes away.
The full rules are here, but there are basically two versions:
- The Jam
- Work alone or in a team.
- You have 72 hours to make your game.
- You may use third-party or previously-created assets (artwork, music, etc)
- You are not required to share your source code.
- The Compo (aka Ludum Dare Hard Mode)
- You must work alone.
- You have 48 hours to make your game.
- You must create all assets (art, music, etc) yourself, and they must all be created inside the 48 hours.
- You must release your source code.
Disclaimer: I’m not affiliated with Ludum Dare. I’ve participated once before, and I’m tackling it again this weekend (in Compo mode, likely using GameMaker), but that’s it.