Hello friends!
I want to do a weekly check-in and assure that this project is alive and well.
I have good and bad news for the next release.
The Good:
- I absolutely smashed past my personal writing record during the past week, incorporating about 10k words into the story, more than the whole v0.1 release.
- The use of Visual Studio Code really helped to boost my productivity by color coding key elements and automatically handling the indentation for me. You can see the forum post about it here: VS Code 2.0
- 2 major Easter egg paths have been introduced into LoSE, one of them with 3 branches so it’s actually 4 egg paths in total.
- 1 path is significantly easier to find than the other. I’m curious to see if you can find them without sneaky peeks at the code!
- I learnt about the rand command and it seems to hold great promise for spicing up gameplay. I sprinkled a little bit of that into the opening and will look out for more opportunities during the game too

The Bad:
- The next update will probably have to wait till this weekend, or even the next. I realize that as the interview branches expand to reflect your choices, the writing becomes more and more extensive. I don’t want to cut down on the answer thoroughness so I just kept powering through, providing sizable discourse for each branch.
- This is something I’ll have to think on and manage carefully in order to not let it bloat out of control as the main story progresses.
- In terms of absolute story progression for one playthrough, we’re not there yet. I want to write until the interview arc is fully completed and you’re able to receive the outcome - that would be a good milestone for v0.2.
Cheers, and have a great week ahead.
Writing Executive
