Lordirish Presents 4th Annual CSComp (Theme for this year 'Poisonous intent')


#748

I had no progress last week - still floating at 12k. But I’ve now finished helping out my partner and finished building their stand at Chelsea Flower Show.

I’ve got a little over a week and am determined to finish this thing - albeit simpler than intended :grin:

Sooo this morning is = pump self up. I’m pulling chunks of inspiration together from Pinterest and elsewhere. If I try really hard I may actually finish something I can submit. If anyone wants to participate in this exercise feel free to post an EPIC pic to inspire us all :wink:

http://powergrid.thewrap.com/sites/default/files/fall_of_gods.jpg


#749

Great, accidentally had an even BETTER idea than what I am currently writing. I am now contemplating whether or not to take the risk of going for it. I guess I’ll just sleep on it and figure this out tomorrow.


#750

I have that happen -all the time-. It is difficult for me to stick with a long term project for that very reason- but I know in my case, I need to, or I’d never finish anything.


#751

Only 691,800 seconds left, now it’s getting to be crunch time.


#752

How important is a romance to you (judges)? I noticed that there was a “romantic betrayal” category so I’m thinking it’s very important.


#753

I only could talk for myself so here goes Mara opinion. It is not necessary, If you don’t have a romantic stuff in your game I won’t rest you or give a plus. I like well done romances and a well done one is not Shoved forcefully in your eyes …like a wild Pokemon in tall grass. A WILD ROMANCE HAS APPEARED FROM NOWHERE WITHOUT NO REASON WHATSOEVER press x to launch a poke ball and catching a glimpse of a bad development fan service .
That would rest TONS of points. A good romantic storyline could be wonderful, and making you get attached to characters and feel emotional connection. That would gain a lot of points.
If you can’t imagine a good idea for a romantic storytelling, one that gives deep to your game.Just skip it.


#754

Romantic betrayal is an extra possibility to earn a prize, a bonus being offered by one of the sponsors, it’s not a criteria to be evaluated for the main prize.

As for romances in general, each judge will have their own preference. For me it’s not necessary but a good, well developed romance is definitely going to be well received and appreciated. However no romance at all is way better than a bad romance, so you should write whatever you are more confortable with and fits your story better.


#755

What’s the score (if any) with using snippets of old code or text?
I appreciate the game has to be brand new and specific to the competition, but if we have prototype frameworks lying around, are we free to build on them?


#756

I can for see no problem with that. :smile:


#757

As the hours dwindle I thought I’d be helpful and show you some useful tools.


#758

Just curious how everyone’s doing.

I’ve started writing from the end backwards, to try making sure the story is complete. At least so that, hopefully, I can tie the story to having a proper ending. The home stretch. :confounded: Ugyuu.


#759

I revamped the plot on mine rather so that I could be sure of finishing by the end - but I’m still plugging along, and I think I’ll be all right.

Good luck to all the other authors! We can do this, yay!


#760

Going Tarantino on us? XD


#761

Probably. Where would one of my stories be without bad endings? XP


#762

I don’t think I’ll make the cut. Too little time for what I had in mind to write, oh well. I think last place shall be mine now ahahaha.


#763

Started in earnest yesterday :’(


#764

Almost finished… I have the last 2-3 paragraphs of the ending to go, and half the character creation left. However, I only re-read the first chapter, so I guess there is still so much editing to do before I can hand it to the beta testers


#765

I churned out over 8k words over about a 12 hour writing session. Still feels like it should be more. But if I’m lucky and persistant, I may get done.

Oh yeah, and where are you on wordcount, @Wraith ? :slight_smile:


#766

Right now, 74.097 Words (code included).
And you? To be honest, I wasn’t really motivated to write anything the past few days, and I still feel forced to write, because I want to reach an ending, but with my current process… I doubt I will get a proper ending done in time.
I mean, I have the ending itself already done, but the part connecting the game I have so far and the ending is missing :S


#767

79,048. :slight_smile:

I share your concern, though- which is why I skipped ahead to work on the ending. Coming back to connect the ending with what I’ve got allows more flexibility and I can adjust to how much time is left. So I’m just like you in that regard, where what I really need is the connecting part.

: ) But after the writing I got done today, even though I have so much still to do, I actually think I might be able to get done. Not with all that I wanted, but with enough to be a full story. @Wraith - I think yours is the story I’m most pumped up to read, so I really do hope you can get done. Just remember we’re in the same predicament and I plan to pull myself out. If you can’t do it, I might not either. So you can- so long as you try.