SO we are over half way through the Comp.
The close of the comp:
23:59 UTC on the last day of May.
There’s a timer on:
Those tacking the plunge this year
CJW and Nine
James and Rhodeo
Judges for this year
We have two judge due to real life that have had to remove them selves. I am leaving their names up just in case they can return. If not we thank them for what they have done so far and hope they are well.
Prizes this year
1st place 200 with Sponsor Money 250
2nd place 150 with Sponsor Money 200
3rd place 50 with Sponsor Money 100
With sponsor Money 4th place 50
Sponsored options to compete for
Best Romantic Betrayal against the PC,
Best Character Development Throughout the Game, and
Most Visually Striking Scene or Most Visually Unique Concept.
1-10 + Style
This is one of those nice vague categories that I do believe judges tend to have a little leeway in interpreting, but for me; it comes down to the author’s own personal writing style, and if it works with the genre they are presenting. Like if Edgar Allen Poe wrote a light, humorous romp in a bright sunlit world, he would be somewhat hard pressed (IMO) since he had a natural leaning toward dark, and psychotic thriller leanings.
Each person has their strengths and weakness, and it is best to play towards your natural inclinations for a better presentation of the world you are presenting; steampunk, dieselpunk, high fantasy, or whatever fits your fancy. Just work with yourself, not against yourself. This is somewhat apparent when reading over submissions.
As far as length, I took a long time looking at rules and setup of other comps. I really do feel the game does not need to be long to be a great game. The reason length was added was more of a counter weight to the whole scoring process. Some write faster, some code better, some write characters that we soon wont forget. In the over all scope of things length is only a small part of the whole score so I believe it balances out.
Branching paths, different ways to get from point A to B. How wide (far) can one go outside of the core of the story before the narrative pulls the player back to the main objective?
Is the story compelling? This too has weight in the replayability category. You can have a ton of choices and branches, but is the story itself worth pursuing it?
I tend to grade lightly here for one reason; coding is a biznich! Doing nifty and wonderous things with CS script is no mean feat, but bonus points to the ones that actually do try and do something inventive. Looks at @Lucid he thinks outside of the box.
This is another up to the judges interpretation, but it simply comes down to this: is a form of “poisonous intent” in the story? How well woven into the story is the theme? Take a look @Shawn_Patrick_Reed work for a nice way to implement a theme. (LOL I thought for sure we would have a score of werewolves stories but alas nary a one.)
Self explanatory! XD
Bugs are bad, work your testers hard! Crack that whip! Even if you do not finish your submission. End the game do not let it error out
Tpyos nad the like are an easy way to lose a point. Also grammar iz gud!
Well, I can’t just talk for all my comrades judges. But I could tell you how I will judge Inclusiveness. I will looking about how genders and racial are portrayed and if is inclusive or not (gender locked is not a problem if goes well with the storytelling) But my main goal as role player for inclusiveness is how diverse could I made my character. not only in the obvious romantic preferences, in personality and background. Could a ace black man being sarcastic be made? Or is just a boring x male heterosexual the only options… But don’t worry about it. I will give you each participant a feedback explanation of why my valoration was x way.
1-10+ Personal score
Did you wow me? And how much wow factor!