I can already build up a story about a lonely soldier having problems with socializing trying to take care for and connect with their parents, I think a mercenary would be better for a complicated social background Sorry, Iām pretty addicted to drama
I canāt wait to play a four-armed cyborg scientist with a cute droid pet and an obvious attraction to biolumiscent people.
That is a perfectly acceptable request.
Its beenā¦ way too long since i played a new game by you man , i hope this project progresses smoothly and its a different genre from what you usually write so i am really curious and eager to play it.
Iām actually so excited to play this! Itās been far too long since Iāve played one of your games and I really love them! Thanks for doing this!!
I am also soooo excited to have people play it.
I made a few big changes which I think are interesting. One of them is that I was very aware of the multiple endings (21 of them!) very early in the game, so theyāve been tied through the game with their own plot strands.
I also made a very strong ending, which I feel really makes the entire game better.
I also did some unique plot-story order randomization. I tried to build some plot arcs with the climax, but using your choices, so the order changes to fit your selection and hopefully means tension building and resolution. (Especially through school)
And, because thereās something wrong with my head, I made some more randomization (especially in the first chapter) which is skippable, or able to speed down, depending on what you enjoy most.
Replayability has always been very important to me, and I think this game has a lot of it, not to mention that itās huge at over 325k. Iām an efficient coder (or not too bad) so my word count is content, not repeated text. A single playthru is about 75k, so that means only 23% seen per game. Even for those that only play once, that should mean a long game where your choices really matter.
Beta Testing is still in full swing. I have one week left of holidays, but I think I should be able to keep up with bugs/suggestions after that. Link: Life of a Space Force Captain Beta Test (CLOSED)
Very exciting!
Kinda disappointed that in the poll the game āHomeworldā wasnāt listed as an option but regardless first time stumbling upon this and I would very much like to help and experiment witht he game (and later buy it when itās because I LOVE SPACESHIP Stories!!!)
With vampires especially there are always different takes. For example I havenāt really seen a vampire game set in a Vampire Diaries/Originals sort of universe and that would be so cool
I agree. I think that all of these genres have room for more interpretations. I was ready to attempt something years ago when Choice of a Vampire was just starting out, but since its sequels and since @JimD started writing for World of Darkness, Iām not sure how much more I could add.
Thatās okay. I have lots of other ideas.
well i just finished playing Stellaren and Stellaren 2 ( they are visual novels made by Ninedux) so you have my full support on this scifi genre
This is currently my most anticipated game. Wished I was here for the beta test.
Check out the new artwork:
Tentative Release Date: May 5, 2022
Finally finally i can play a new lucid game
Man, that looks awesome. Love the font too.
Thatās was a long waitā¦ well, still technically is, but you know what I mean.
Really glad to see you almost ready to release a new game, I was missing your āgameā style.
Looks incredible. Canāt wait.
I didnāt realize sci-fi wasnāt a big seller. I thought I was weird in not particularly enjoying sci-fi. FWIW though this actually sounds more appealing to me than Lucidās other games, despite not being my preferred genre. (Though, the reason for that was mainly that the demos were too short to draw me in, which seems to be a Lucid thing, so maybe this will be the same ā they could all be very good if I actually bought the full version)
Neither did I. I heard that as I was wrapping up the rough draft and starting to think about Beta Testing. I sure hope that this one can break the curse.
Itās also over 330,000 words, my longest yet. Youāll get to live a very full life. I think you only get about 17% per playthru, so hopefully that translates to lots of meaningful choice options and huge replayability.
We can play a cockroach? Iām sold. Not that they are my favourite animal (probably least favourite, actually), but itās always interesting to have a nonhumanoid option.
Cockroach PCs are guaranteed to survive the game. Trufax.