Hey there I haven’t touched this WIP since it was first released and a lot has definitely changed. First off congrats on how much work you’ve done and now a warning I will go on a long rant about various aspects and parts of the game in no particular order.
Sperm Race
This was definitely not something a was expecting and quite frankly it was enjoyable the first time, though it seems as though there is only one correct path to choose anything else will result in failure which isn’t as bad since you have an option for us to restart from the beginning, but it does get annoying after the third retry not knowing where I am going wrong.
Character Bio
You have a lot of characters, but then what IF these days doesn’t, you already give us a short one when we meet a new character however if there was a menu for us to go and check when we meet a character that we already met but forgot about that would be nice. An example of such a character would be Natalie, the person we saved from a burning house, after the first scene u don’t recall her being mentioned until the coronation where she just pops out of the blue? This part however is genuine criticism. What the actual f*ck, that scene made me so confused, so somehow we planned this set up where she would pop out and take out our guards claim that she is our half sister. but sike were besties and it was all an act.
Why, what purpose does that scene serve. to be fair I haven’t gotten past that part yet so if there is a good explanation as to why then I’ll get to it eventually I suppose, but there is also the problem that we orchestrated this whole plan yet we as the player who have been in control of the MC since their voyage weren’t even hinted at it? To me at least it just seems as though the scene was forced in to have some action going on and to increase some stats, which brings me to the next part of my rant.
Stats
Ok first of all you are the GOAT for allowing us access to your files, some of the comments you made were funny and that song on Suno is pretty decent, despite that I honestly have no idea how you keep track of the variables since they don’t follow a naming scheme that I have ever seen, but you do you if it works then continue on. Now the actual part of this section, stats. They seem like they will play an important role in the future of the game, the main and possibly only part so far in the game where they matter yet is the coronation, however it wasn’t clear beforehand that stats such as Charisma and Intelligence, to name two, were even a thing. That’s on top of the very few chances to actually boost those stats, the earliest I could find was the chat with our father on who would succeed him when we left.
So to make it clear, since these stats exist make it clear they exists and will have an impact on events and increase the chances we have to increase these stats. Also perhaps have the two stats we select as our primary and secondary to give us a boost in those stats, since when I selected leadership as my primary and chose to “traverse this path” with leadership just to get told that leadership apparently wasn’t my forte despite selecting it as one of my primary stats.
Story Stuff
Now as for some things I noted during my most recent playthrough, it seems as though our MC likes to flop over like a dead fish out of water whenever they have to try, that being the keyword, something. The first example that comes to mind is when we find our missing sibling and they put our fathers amulet in some sort of lockbox and we try to open it but our character says something along the lines of “Since I have to try in the first place, I have already failed.” And I’m just what wtf, what are you talking about. How have you already failed by doing nothing but attempting something it doesn’t make any sense. Maybe I missed something from earlier if so please enlighten me. Though I can assure you that the many typos did not affect my comprehension of the story.
Though referencing that same scene, I get the feeling you want there to be some mystery with our sibling but in all honesty you haven’t paid it off at all in my opinion. We don’t get a single answer for their sudden change in demeanor, hell they aren’t even torn about not being able to tell us anything in fact they seem to revel in it, which considering that we are the person they love the most, I find EXTREMLY odd. Also they issue us two challenges and yet our MC already gives up on the first one, but is like I can possibly do the second one, yet doesn’t even attempt it and I didn’t see any option to do so. Which gives me the impression that this is either a story thread that is still being worked on or forgot about, either way that annoys me to no end.
Settlement Management/Resource Management
Ok so I read another comment of someone saying they like the management system, which is good for them however I spent the better part of an hour trying to figure it out by going through different menus until I gave up and just used cheats, which pains me but I wanted to get on with the game. Now I played games like Civ 5 and 6 and many Total War games among others, so resource management isn’t something I am unfamiliar with, but I seem to find that such a complex resource management system doesn’t work well with choice script where everything is text based. So just a suggestion but perhaps either simply this system or have an in-depth guide on how it works and some suggestions on what buildings to start building first.
In the God Mode menu you state that we won’t get the satisfaction from our accomplishments if we don’t work for them. Or something along those lines yet I wasn’t going to from the start since I couldn’t figure out how the system worked in the first place.
Now to end it off I will say that I can’t wait to get out of the dungeon and get revenge on those hypocrites. The nexilion priests state that they oppose tyrants and the like yet when someone refuses to bow before them and acknowledge their authority, they label me as a tyrant and drag me off, even my elite guards didn’t bother to help. Though I labeled myself as an anti-hero earlier in the story, when I get out heads will roll, but not mine.