Knockout!

Thanks for reading

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The stats page has me pretty optimistic. Definitely want to see this go forward

Well, so far it’s kind of barebone, and the demo has rather dry text. That being said, I really like the idea of a boxing game, so I wish you for the best.

Maybe try to make the character customization a little more organic? I know it’s not always easy do, but I always felt like the “you fill all the informations on a form” is a bit of a cop-out.

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If it fits the setting, I don’t mind. In the opening scene, you are registering for a tournament.

First of all, this is a very niche game already. There aren’t a lot of sports games on HG or COG, so this will be an interesting one to follow.

Besides the capitalization and punctuation errors, the next thing I want to talk about is the story.

Will the story be that you want to be the greatest fighter ever? If so, that probably won’t be very interesting in the long run. I think being the best fighter should be a side goal, but I really think you need a true conflict or something to make us want to play and get better. There’s nothing wrong with making a game where you do just fight and you have a lot of technical terms, but I think it’ll be hard if you just focus on that and you want people who are not into the niche to also play and enjoy.

Are you fighting to eventually get enough money or recognition to do something? Are you fighting because you think it’s expected of you? Are you fighting for fun but you also have a desk job you’re struggling to keep? Or are you just fighting for the hell of it but other outside forces are making you hard to do so?

Slammed! was a great game despite me not knowing a lot about wrestling because there was conflict and whatnot also going on in the game. I think once you determine that, it’ll be great! I also don’t mind how our name/gender/etc is asked since it does flow naturally for signing up to fight.

Right now it’s very short so I can’t offer much else in forms of critiques, but I always love when a game concept is shared that isn’t from a typical genre found in COG/HG.

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I’d argue it makes for a kinda weak opening scene. Beginnings are important to grab your player right away, after all.

To make a comparison that I imagine will be made more than once, given how thematically close that game is from this WiP, just look at Slammed opening. You’re immediately thrust in the middle of the match, with customization options being spaced out as the story begins to play out and you get to interact with the world. I’d argue it makes for a pretty smooth introduction - by the time you get to choose the MC’s name, you already have a decent idea of who they are and what they want.

Now I’m not saying this WiP should ape Slammed mindlessly, and it’s important for each game to bring their own take on a genre to the table. But it’s worth looking at what works in other successful products, and see if part of those recipes can’t be used to improve your own game.

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Okay, I am now tracking on what you mean. There is no real effort to establish any kind of tone prior to having to do the “chores.” That is a valid criticism, but not one I can offer any help with since we have no idea what kind of tone the story will have.

All I know is that I am looking forward to an interesting “boxing sim” with really customizable styles based on the detailed stats. As long as it delivers on that, I’m happy.

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Let me tell you, I was about to write a boxing story too, but it’s just that I’m boxing instead. I hope your story is good and maybe even inspires me so I can finish mine.

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This reminds me of Slammed! Did you take inspiration on it? Even the names are similar.

Nice I love fighting games

I smell wonderful potential, especially since your doing something, not procrastinating like me.

The first problem’s at the start; where they ask questions, yadda yadda yadda, but you need these little guys " " before and after- “Okay so your first name is majinmike, and what is your last name?” so it seems like a question.

Also, I think the options should always be Capitalized, since it looks better-Yes No

Finally, slow down. Put more , and remove unnecessary words, just to spare space.

I think this can… work out. (Get my pun?)

My sincere regards, Luke.

(Sorry if I’m acting snobby)

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Ok I see what you’re saying and I was originally thinking of doing that but I thought getting the character creation and the stats set would make everything go smoother, but I’ll see what I can do.

@Baam
Yeah I kindof did it was the first game that got me into playing choice games so I wanted to do my own take, but with boxing.

@DepressedTaco
No you werent acting snobby :rofl::rofl: I welcome all feedback and this was good.

@tandra88
Hmm I didn’t think of that maybe having a lifelong rival who you want to better than could make it more interesting?:thinking::thinking:

@kckolbe
I’ll try to make the tone more high-paced by redoing the prologue to start with your first amateur fight and yeah the matches will be based on your stats and how you use them with your chosen boxer style.

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To build on what @tandra88 was saying you probably should have something else to drive the plot then “I just wanna be the best”. I personally don’t mind but it probably won’t interest others like he said. Maybe he could be boxing to escape poverty or to pay off a debt that would cost his life (similar to an anime called megalo box). Or mabye the MC can join a school boxing team and still pursue his goal…idk just stuff to think about.

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Slammed! is one of the best games ever published by CoG. But keep in mind that the conflict wasn’t established right at the beginning. At the beginning it was just you trying to make it to the big leagues as a wrestler. The premise was only created when you saw your old friend/rival on the cover and the conflict didn’t really start until you got fired /set up / betrayed.

There is nothing wrong with a slow build and a neutral opening, as a matter of fact I believe it makes the enevitable “conflict” much more personal since it’s happening to the player. If the conflict is already determined/established before you take “control” of the PC I feel it demonishes that.

So I’d say start neutral and simple like “I wanna be the very best” or “I want that Olympic gold medal” and then pile the drama on top of the player and force them to deal with it how they see fit.

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Yeah this is one way to add conflict! :smile: Usually things like rivals, an oppressive group/faction or a deadline are great ways to add conflict in anything.

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Like everyone says it’s short but I’m glad you’re making a sports themed game since I don’t see many of those. Plus I’m a huge time sports fan so that helps too. Good luck with it. I can’t wait for what you come with it.

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It’s very barebones so far and there isn’t much feedback I can add. Just try to develope overall concept more. In sport fiction the most important thing in my opinion are engaging and interesting characters, especially in written fiction since you can’t just overcompensate with stunning visual and fight choreography (although it is important). So I would focus on that. Fleshing out main character would also greatly increases immersion. As an amateur boxer myself I will try to give some feedback on technicalities when it comes to actual matches but before that focus on developing and expanding that boxing world you creating. :smiley:

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Hey guys sorry for being gone so long, but I’ve been hard at work in trying to completely rewrite the prologue and unfortunately I just reached a roadblock with the fighting system I want to use. The fighting system I want to implement needs multiple stats and also a bunch of other things needed for it work and unfortunately I’m no one where near good enough with choice script to make it work now, so I’m left with two options rework the system to becoming more simpler or spend more time with choice script to improve my skill. I’ve decided on the second option, so the updates will be pretty much stalled for now and for the foreseeable future for this game in particular there will be no updates. So thank you for spending some time just looking at this game and giving me feedback and more thanks for reading this long rambling comment. I promise you guys that the moment I get everything working how I want I will update this game for you all. Until then I will be posting a new fantasy/fighting game that is much simpler and should allow me to get even better with this engine. Again thank you from the bottom of my heart and I hope you continue to support my game ideas on this site.

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I love boxing so I’m super excited for this!!!

I wish you luck and I will be waiting for the next update I’d like to read it and hopfully help you anyway I can :blush:

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