Knights Saga: Revenge (WIP) [Chapters 1–4] [Updated August 3, 2026]

Knight’s Saga: Revenge — Now on CoGDemos

Knight’s Saga: Revenge is a text-based medieval fantasy interactive novel about survival, vengeance, loyalty, and the person you choose to become.

The protagonist is gender-locked as male, while his name, appearance, personality, abilities, relationships, and major decisions are shaped by the player.

After your village is destroyed and your family is taken from you, you are brought into the care of your estranged uncle, Lord Thomas—a hardened former knight who begins training you as his squire. As the years pass, you will form friendships, face difficult choices, investigate growing trouble within the kingdom, and decide whether your future will be shaped by honor, ambition, mercy, or revenge.

Your decisions will influence your personality, abilities, relationships, and how others respond to you.

This is a very early work-in-progress demo covering Chapters 1–4. It is entirely text-based and currently contains no sound or in-game artwork.

Play the latest version on CoGDemos

A few readers asked for the game to be uploaded to CoGDemos, so it has officially been moved over. CoGDemos should make it easier to play, save your progress, and continue between future updates.

Feedback is greatly appreciated. Please let me know what you think about the writing, characters, choices, pacing, or any bugs you encounter.

Thank you to everyone who suggested CoGDemos and to everyone who has already played and shared feedback. Your comments have helped me improve the story tremendously.

27 Likes

What tips are you looking for?

Is it okay if you allowed the game to run in fullscreen instead embedded on the page? I find myself accidentally scrolling out the screen sometimes.

Just suggestions or things that don’t quite look right/Work right also there should be a button on the bottom right of the screen that makes it go full screen

1 Like

Interesting so far the only thing I would recommend for now atleast would be to add a save system it makes it so much easier to figure out bugs

and on bugs I think there’s one after your uncle says his story about his friend after closest friend I think for some reason the end is cut off because I have no idea why there would be a “no throw your pillow” or “get dressed and do give her a reaction” decision I genuinely thought it was a decision to decide what kind of relationship you had with her :laughing::laughing:

Thank you when I get home I’ll fix that

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ok i added a save system now and did some minor edits more to come later

I’m going to try to update this once or twice a week again any feed back even negative is welcome

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Knights Saga: Revenge — Major Demo Update

Hey everyone, I wanted to share a larger update covering the recent changes and additions to the demo.

The current version contains Chapters 1–4 and is approximately 26,655 words without code and 28,513 words including ChoiceScript code.

This is still a very early demo, but the opening chapters have received major rewrites, and the first mission has been significantly expanded.

Writing and presentation improvements

Large portions of the story have been rewritten to make the prose feel more like a novel.

Paragraphs are fuller and more connected, dialogue flows more naturally with narration, and unnecessary line breaks have been reduced.

Characters now express more through facial expressions, posture, gestures, tone of voice, and physical reactions. The goal was to make conversations feel less like characters standing still and exchanging information.

Reimond and Miriam also have more distinct dialogue. They still fill the same central role, but Reimond is generally more playful and reckless, while Miriam is more reserved and controlled.

Chapter 1

The opening has been heavily rewritten.

The destruction of the protagonist’s village is now presented as a recurring nightmare and traumatic memory. The protagonist awakens at Thomas’s estate several weeks after surviving the attack.

Players can now choose:

  • A first name

  • A family name

  • Eye color

  • Hair color

  • Hair length

  • Height

The protagonist is currently written as male.

When they are alone, the protagonist may address Thomas as “Uncle” or “Uncle Thomas.” In public, he addresses him as “sir” or “Sir Thomas.” Thomas may address the protagonist as “boy,” “nephew,” or by his name.

The first training scene with Thomas has also been expanded. Thomas should now feel more like an experienced knight and demanding mentor instead of someone who is simply harsh.

The player can ask him several questions after training and learn more about how he fights and what he expects from his new squire.

Chapter 2

Chapter 2 has been rewritten and expanded to better show the protagonist’s first month of training.

Players can choose which skill they focus on and what motivates them to continue, including revenge, protecting others, gaining control over their life, or simply surviving long enough to choose their own path.

The first meeting with Reimond or Miriam has also been expanded.

Their friendship no longer begins instantly. The relationship starts through a dangerous confrontation and develops through shared injuries, conversations, food, training, and time spent together.

The player can succeed or fail during the confrontation depending on their strength, agility, intelligence, or cunning.

Thomas also reacts differently depending on the outcome.

Chapter 3

Chapter 3 begins after a three-year time skip.

The protagonist is now seventeen, physically older, more experienced, and still training under Thomas.

Reimond or Miriam is reintroduced with a new appearance and a stronger established friendship with the protagonist.

Their history has been expanded to explain how they began training with Thomas. Reimond and Miriam now have different versions of this scene that better fit their personalities.

Thomas’s history has also been expanded. Players can learn more about his family, how he became a knight, his experiences during war, and his relationship with the protagonist’s mother.

A money system has been added.

The protagonist receives a weekly allowance from Thomas and has personal silver that can be saved or spent. Thomas also provides separate mission funds for necessary supplies.

Before leaving on the first mission, players can purchase equipment, food, medicine, armor improvements, or save their money.

Chapter 4

Chapter 4 now begins the protagonist’s first real investigation.

The protagonist and their chosen companion arrive in Westmere and immediately find a tense public confrontation that is close to becoming violent.

Players have multiple ways to handle the situation, including direct intervention, careful observation, or using Lord Thomas’s authority.

The investigation also includes three different approaches:

  • Leadership: Take control of the situation and organize the questioning.

  • Intelligence: Examine the scene and search for physical evidence.

  • Cunning: Quietly question townspeople before their stories can be influenced.

Each approach contains different scenes, dialogue, clues, and character reactions before returning to the main story.

The investigation has been written to avoid giving players an immediate or obvious answer. Witnesses may disagree, rumors may become exaggerated, and the player will need to decide which information can actually be trusted.

New and improved systems

The demo now includes:

  • Three manual save slots

  • Automatic saves at important points

  • A dedicated save and load menu

  • Character stats and appearance information

  • A separate relationship screen

  • Friendship, romance, and loyalty tracking

  • A money and mission-funds system

  • More skill-based choices

  • Success and failure outcomes

  • More consistent public and private forms of address

  • Several ChoiceScript code and continuity fixes

  • Improved Quicktest compatibility

I also fixed a recent Chapter 4 Quicktest issue involving conditional dialogue.

There is still much more planned for Chapter 4 and the rest of the story, but I do not want to reveal where the investigation or the larger plot will lead.

Thank you to everyone who has read the demo, reported problems, or offered feedback. The project is still early, but it is becoming much closer to the interactive medieval fantasy story I originally wanted to create.

8 Likes

Sounds great. Hopefully its not too stat heavy so i can still enjoy the story with whatever build i like.

Chapter 4 Update — Westmere, Magic, and King Varian

A new update for Knight’s Saga: Revenge is now available.

This update focuses heavily on improving Chapter 4 and making the investigation, characters, and worldbuilding feel more complete. I may or may not have stayed up all night working on all of this, so at this point I have probably spent more time in Westmere than the actual characters have.

What was updated:

  • Expanded the arrival in Westmere and the confrontation between Aldren Vale, William, and Merek Dain.

  • Added more facial expressions, posture, body language, smells, crowd reactions, and environmental details.

  • Improved the three investigation paths: leadership, intelligence, and cunning.

  • Added more evidence surrounding the destroyed wagon, including the unusual damage, footprint, and crushed flower.

  • Improved the questioning of Aldren’s daughter.

  • She now knows the suspected boy’s first name, Corin, and gives a description of him.

  • Corin now has pale blond hair, a thin build, a narrow face, a patched green cloak, worn trousers, and oversized boots.

  • Made Corin’s appearance at the shelter match the description given earlier.

  • Expanded Reimond and Miriam’s tavern scenes with a drinking contest or darts game.

  • Rebalanced the stat requirements so the games are slightly more challenging while still being possible to win.

  • Added more distinct dialogue and reactions for Reimond and Miriam.

  • Expanded the important conversation about magic.

  • Added the history of King Varian Wrynn, the ruler of the largest and most powerful kingdom.

  • Varian is shown as a respected, competent, and generally fair king outside matters involving magic.

  • Added a more detailed account of the assassination attempt that killed his wife.

  • The queen died protecting Varian and their son and daughter from a magical attack intended for him.

  • Expanded how the queen’s death affected Varian, his children, and the people of the kingdom.

  • Explained why most ordinary citizens support Varian even while mages and people sympathetic to them strongly oppose his laws.

  • Expanded the Church’s beliefs about magic, including surrender, imprisonment, supervision, repentance, and spiritual cleansing.

  • Added reactions from ordinary tavern patrons who support the king or repeat anti-mage beliefs

  • Improved paragraph flow and removed unnecessary one-line paragraphs.

  • Checked the local *goto and *label connections after the changes.

The demo is still early, so feedback about pacing, choices, character voices, bugs, and the investigation is appreciated. I am going to sleep before I somehow add another merchant, rewrite the entire kingdom, or start arguing with the ChoiceScript code.

4 Likes

I have a question is there a cogdemos version

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I’ll be making one within the next day or two

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Thanks I prefer that instead of this version. Nothing wrong with the game itself of course

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I think you could stand to make dialogue clearer like there are several points where it’s really clear who’s talking.

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Would you mind telling me what parts or where you noticed it the most so I can look back and make edits

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Will there be ROS?

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Yes, there will be romance options! The romances will be slow-burn and develop naturally throughout the story rather than starting immediately. Reimond and Miriam are planned romance options, with more characters introduced later. Since the protagonist is gender-locked male, the game will include both male and female romance options.

2 Likes

I played through the demo yesterday and it’s off to a fairly promising start. I liked the first mission and thought it was quite good. I do wonder if rather than a hard three year time jump a few screens of deciding what you did over the intervening years wouldn’t be a more natural progression.