Yeah, I feel +1 would be nice to accommodate the current text, maybe lock it behind >= 50 Intellect?
I think that happens, though. If you shoot the assassin with Perception 70 you get +1 wealth, three bolts and a technical championship
Get a seat with the royal family and other champion, too
My knight was more intelligence and perception focused. Did well enough in the joust, came in 2nd at the melee, and had high enough perception to stop the assassin (an “impossible shot” so we likely to’ve won the archery contest anyway with our skill). The archery competition was said to lack prestige, so I get not earning any wealth from that alone. But getting a +1 wealth for at least stopping the assassin (even if it only shows up after the time skip) would be nice.
Just picked this up for the first time, and I was impressed at how much was available. A couple of typos, but quite enjoyable to play. Looking forward to more.
That may just be an error on my part then. I assumed we started with one wealth before the tourney, given we’re from a noble family. Didn’t check to see what it was before then.
I just hope buying gear isn’t gonna affect the MC too much in the story. Even though I had no money for my playthrough I liked what I was already using. Maybe I get something later when another opportunity arrives.
I’ve noticed that if you succeed through the court with charm, you gain 10 charisma points, but if you do stuff that increases other stats (like intellect through the royal library or perception by fighting corruption on the city watch), you gain 5 points, is this intentional or a somewhat minor flaw in game design?
Hello, I’ve noticed that if you succeed through the court with charisma, you gain 10 charisma points but if you do other activities that increase other stats (such as intellect in the royal library or perception by fighting corruption in the city watch), you only gain 5 stat points, is this intentional or a somewhat minor flaw in game design?
By the way I’m surprised to see that you can’t improve the training of the city militias through intellect, considering that intellect could allow you to think about more effective training methods and other stuff.
Most of the options that increase stats by 5 will increase two stats instead of just one. All the options that increase a stat by 10 only affect one stat. There are a few exceptions, like robbing the castle, talking to the priests, or running businesses; all of these only increase a single stat by 5.
Charming the court increases your guile by 5 and your charisma by 5. Training the militia increases combat by 5 and charisma by 5.
if your playing in the browser you don’t need to edit the save file like @Crane suggests. Instead press F12 on your keyboard or right click on the webpage and click on inspect, then go to the console menu.
There you can manually edit the stats
Example
stats.statName=“Value” | stats.combat=“70”
Note stats won’t update on the stats page until you go to a new passage.
To be clear, I’m not going to be adding any sort of cheat mode. This is partly because I don’t actually want the game to all that difficult, and also because I intend to lock certain choices and actions beyond certain statchecks; letting you pump all stats to maximum will therefore diminish the replay value.
As for cheating in general, I’d rather you didn’t, but at the same time there’s not much I can do to stop you. But, I will note that I am looking to collect player feedback and listen to first impressions, and I would ideally like to make a balanced game. If you’re cheating your way through the game, that means you aren’t playing at the intended difficulty, which will in turn affect the value of any feedback you have to offer, because you are not playing through the intended experience. There’s also the risk that some features simply won’t work as intended.
So, if you really want to cheat, all I’m asking is that you at least do a few vanilla runs as well before you offer any mechanical feedback.