((((OLD, NEW REMASTERED VERSION LINKED!)))) Keys (Fantasy WIP, Updated 9/5/18)

It must be included as a script, but unfortunately, since I have not yet seen CSIDE and try and see where it goes, I cant really help right now (I’ll download it, since it seems to be a very useful tool, when I do I can help lol) but try to get just the code there (and dont forget the bar | ) and use Dashingdon’s save plugin, no need for files.

EDIT: Also, no, lol, I am not well-versed at all in the sacred art of coding, but I plan on trying at least :v

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Says that it’s an invalid command. You sure it’s still okay to upload to dashingdon along with checking the box?
Sorry for so many questions!
But yeah, CSIDE is the best thing that ever happened to my short coding life lol.

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Dashingdon should be set up to correctly use the save commands, even if they’re talking back to you in CSIDE (or in your local ChoiceScript installation, for that matter.) Worst case scenario, you upload the version that includes saves, it doesn’t work, and you have to temporarily revert to the previous version until someone with a little more experience can give advice. No big deal. But I don’t believe that will happen. It should work as-is.

As for using smPlugin.js with CSIDE… I haven’t yet found a way to do it. You may have to *comment the lines relating to the save system while editing so CSIDE skips them, then remove the *comment statements before uploading.

By the way, is that error message showing up only in CSIDE, or both in CSIDE and your local ChoiceScript installation?

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Oh boy, CJW, the guy who made the plugin, said CSIDE currently doesn’t support smPlugin, so there’s that, I just downloaded CSIDE and it looks very easy on my eyes :v

EDIT: or as @Minnow said exactly 10 seconds ago, yeah, you could just leave it hanging in there while you use CSIDE and then getting the init up and running just before you upload, its almost a win win right.

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I… am completely lost with what you’re saying. My situation is as such:
I have downloaded two files. smPluginMenuAddon.js and smPlugin.js. I have no idea where they go, OR what to do with them. I am using CSIDE. When I use the *sm_init command, it says it doesn’t exist. And what I’m getting is that I should add it as a comment, ignore the error messages, and take away the *comment thing when I upload.
So…no smPluginMenuAddon.js or smPlugin.js needed? No idea.
Thank you for your time + help omg

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Right, so I’m guessing it’ll work just fine when you play it, just not when you’re actually using CSIDE. Programming truly is a mystery, lol!
Thank you sooo much man

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If you upload your plain .txt files to Dashingdon, the commands should work whether or not you have either of the .js files downloaded (Edit: When playing or testing the game on Dashingdon).

They are, however, absolutely necessary to use the save system with your local ChoiceScript installation (Edit: for playing or testing offline). They’re also necessary if you’re exporting a compiled .html file instead of uploading .txt files, iirc.

As for using it in your local ChoiceScript installation, let’s see if I can remember this correctly:

First you want to move both .js files into the /web/ folder of your CS installation: the same one where scene.js and ui.js are.

Second, you go into the /mygame/ folder, where the index.html and mygame.js files are. You’re going to need to edit index.html with a text editor (such as, but not limited to, Notepad, Notepad++, etc.)

Once you have that index.html opened in your text editor of choice, you should see a long section that says things like:

<script>window.version="UNKNOWN"</script>
<script src="../version.js"></script>
<script src="../persist.js"></script>
<script src="../alertify.min.js"></script>
<script src="../util.js"></script>
<link href="../style.css" rel="stylesheet" type="text/css">
<style id="dynamic"></style>
<script src="../ui.js"></script>
<script src="../scene.js"></script>

…and so forth, and so on. You need to add two new lines in that section. The new lines should read:

<script src="../smPlugin.js"></script>
<script src="../smPluginMenuAddon.js"></script>

Note: The two new lines must be placed in that order, with smPlugin.js ahead of smPluginMenuAddon.js.

Once you’ve saved that, you should be able to use the save system both on Dashingdon AND locally through ChoiceScript… though not through CSIDE. It’s a cryin’ shame, I tell you.

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Damn, that was a JOURNEY. Thank you soooo much for typing all that up, you should add this to the save-system FAQ—I’m sure a lot of other people would be as eternally grateful for this as I am.
Thank you an incredible amount for your time, I’ll definitely be adding this in the next update! :smiley:

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Thank you for doing that!

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Good job with the save plugin.

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by chapter 2 up do you mean part of it is available?

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Yeah, and thanks for your help! ^^

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Part of the whole game? Yes, this is a demo, and the game isn’t finished, and won’t be for a while. But the entirety of chapter two is up.

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I meant Chapter 2 itself so thanks.

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New update is looking pretty good, didn’t find any bugs or typos. That said, I really loved the new chapter, plenty of cute interactions with everyone; it’s getting more fleshed out, as the plot gets more apparent and the characters deeper. Still, I couldn’t help but miss more options to be a loner, for example, when choosing where to sit in class, or later on when we have to spend time with someone, but even if the partner for class doesn’t really add anything of note, the night branch with everyone is really cute. (be good, Kyoko!)

EDIT: Before I forget, I think I can live without a NB Kyoko :v

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Noted! I was in a rush to get this out, so it seems i was a bit uninclusive to some of those who may not be interested in the relationship aspects. But the next chapter will hopefully be more plot- and familiar-centered, so there’s a plus!

Thank you so much for being a constant follower, I’m starting to recognized your name, haha ^^

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When I try to talk with the curly tsundere a bug appears (it happens with the others too) where I end up talking with Quinn instead.

Btw I really liked this update and the interactions I’ve seen so far, keep up the good work!

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The moments at the end where you choose who to hang out with are so cute :relaxed: also in the scenes where you go to sleep under the stars (so far the only routes I’ve seen with that are Cadence and Paisley) I imagine the bee and puppycat bgm Rain boots just playing in the background on another note I’ve never really been into tsundere’s but god is cadence adorable… I really like kioko too though and Paisley seems very intriguing I don’t know who to pick :persevere:

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Ooh I didn’t see this, thank you so much for commenting! Will be fixed in the next update.

And thank you so much! Very glad you’re enjoying it :, D

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Gosh, I love Bee and Puppycat, and that’s such a cool thought. Maybe I’ll be listening to the OST for inspiration from now on!

And I’m ever so glad you like it. Thank you for following my work ~ !

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