I’ve begun work on my new game Journey Into Darkness. In it, you play a Victorian adventurer who travels to the other side of the world in search of a fabled jewel.
“The theft of a number of rare artifacts sends shockwaves through Victorian England and leads you on a terrifying adventure to a land filled with wonders and horrors alike”
Currently it’s complete in another tool and I am porting it to Choicescript (with the kind and valued help of this forum’s technical whizzes in ask the forum). There are 6 chapters in the game, more if you count choices that do not lead to the end.
It has been written from my love of traditional choose your own adventure type books and as such some paths do lead to death. It is intended to be played as per these books, which I guess is another way of saying you will have to “learn the hard way”. I do understand it is not for everyone because of this (look, it’s been written for me when I was a kid!)
To play the demo, go here:
I am very interested in feedback in general, also feedback on where code could be improved, errors in grammar or inconsistencies, things that are not fun (if it’s the whole book then that may be hard for me to fix!)
I can only update every 4 weeks or so, I only do this at the weekend and if I hit a coding problem it Will take ages to fix I’m afraid as I find this aspect terribly difficult (although improving). I may also hit on unforseen issues as I get further into the coding.