# ISLAND OF CARNAGE Hosted Games Beta Test

**URL:** <https://forum.choiceofgames.com/t/island-of-carnage-hosted-games-beta-test/133061>\
**Category:** Works In Progress\
**Tags:** horror\
**Created:** [February 28, 2023, 2:14pm UTC](https://forum.choiceofgames.com/t/island-of-carnage-hosted-games-beta-test/133061 "2023-02-28T14:14:26Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Eiwynn](https://sea3.discourse-cdn.com/choiceofgames/user_avatar/forum.choiceofgames.com/eiwynn/32/221334_2.png) [@Eiwynn](https://forum.choiceofgames.com/u/Eiwynn)\
**Post date:** [March 2, 2023, 11:36am UTC](https://forum.choiceofgames.com/t/island-of-carnage-hosted-games-beta-test/133061/11 "2023-03-02T11:36:47Z")

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> [@AletheiaKnights](#):
>
> especially since there probably aren’t a huge number of variables and such that would have to be transferred.

Perhaps I misunderstand, but it is my understanding that most, if not all, variables from the first work in a series transfers to the sequel.

@Ted –

There is a recent thread on this issue. I’ll edit in the link momentarily.

Edit: Here it is:

> [@Sequel Writing](https://forum.choiceofgames.com/t/sequel-writing/132529/1):
>
> I’ve enjoyed having a nice long vacation after the publication of Day After. But it’s time to get back to it and dig in with Grandparenting Simulator. However, I find the prospect of writing a sequel daunting. Does anyone have ideas or suggestions about writing a followup? The mechanics of it (I know I am supposed to paste in all existing variables from the first game, but beyond that I am a bit lost), the best ways to manage spread, and how betatesting works for something like this. Or rea…

Edit 2 – It appears if you chose “stand alone” for your sequel, you’ll need to import all the variables, but if you choose the dlc/add-on choice you import none. That clarifies things.

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