I’d like to do a follow-up from my previous… check post(?). I’ve been oddly working hard on its intro and prologue scene, but otherwise, everything goes smoothly.
So, to add to my previous post, the setting I’m planning to set up will be detailed realistic. Hold on your breath, this realism is not a “misogynistic unfair prejudice hablah hablah” realistic – though looking back… actually there’re some prejudism here there.
What I meant with detailed realistic is that you can experience how is life in a medieval Europe as a commoner. I’ve been watching videos on youtube on how a bowyer crafts bow, how swordsmithing works, and how you can parkour inside a full-plate armor. They fascinate me, and I think it’d be cool if you can experience it too.
Of course, this is something opt-in. If you prefer to go full-blast in your playthrough, nothing holds you back.
So, one of the things I planned is some detailed interactions with craftsmen around the city. Outside of the usual fetch quest, you can sit in their workshop as the smith gently hammers a fuller on their blade, or as the bowyer twirl the string for their bow deftly, or the armorer diligently arrange the rings on their chainmail. I can also do some little artworks showing the specific parts of the weapon/armor being worked by the craftsmen.
This also inspires me to do Perks system, but I’m not yet sold on that.
The idea is that
You choose specific fields to personalize your character further. So you can, say, oil the equipments of your mate in-between the camps, or cook an actually tasty food, or play random melodies with your lute and find out that they sound good.
To summarize: sword doesn’t magically cut through armor, swordsmithing isn’t about hammering a finished blade, and gone is the era of rogues locked into leather armor.
Well, that’s it for now.
Looking back, it sounds I’m a bit too ambitious. Well, I guess see ya until the next post.
But yeah, I welcome any opinions or ideas.