Interest Check Thread

It depends on what works best for you. This 18 minute video explains writing styles and motivation if you need help explaining your strengths.

I tend to outline first, write, modify outline, repeat.

I know of some.

If you have writing questions, head on over to the Writer Support Thread and post your question here so I can reply to you and help out other writers, too.

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Also do u know any free tool to visualize ur world better, like geography/lore/characters etc.

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hello! i come here with yet another idea, wondering if anyone is interested :eyes:

It was supposed to be a quick haul. The plan was simple: lie in wait among the asteroids, strike under the cover of a magnetic storm, seize the cargo, and disappear before communications came back online. Easy credits.

The last thing you expected to see was… well, a beautiful personal escort ship, belonging to none other than one Cristian de Borja - the greatest tycoon in this side of the galaxy. At first, it felt like fortune had finally smiled on you: a man like de Borja didn’t travel light. The treasures in his vaults could set you up for life. One successful raid, and you’d never have to work another day.

But what you found aboard was something else entirely.

You remembered breaching the airlock. You remembered stepping inside.

And then… nothing.

A blank void where your memories should be.

The next thing you know, you were waking to the blare of emergency alarms. The escort was gone. Your ship was damaged, drifting through space. And there was a message broadcasting through the galactic radio, calling for your vessel’s arrest.

How would you deal with this mess?

In The Pirate’s Gambit, you play as a small-time pirate captain seeking fortune through the vast expanse of space- until fortune found you. But that wasn’t always a good thing. Hunted by relentless pursuers and caught in events far larger than yourself, you’ll have to decide whether to fight, flee, or forge your own path to survival. In this game, you can:

  • Discover what truly happened at de Borja’s escort ship. And what it meant for you.
  • Manage your vessel’s systems, keep your crew operational, and customize your ship with powerful upgrades.
  • Take part in high-stakes raids where every decision could lead to riches, disaster, or something in between.
  • Develop meaningful relationships with a cast of interesting npcs, be it friendship, romance or rivalry.
ROs (Tentative, all gender selectable)
  • The Engineer: many think they have fused with the ship, given the sheer amount of the time they spent in the engine room. The truth is, the Engineer is more adept at dealing with machines than people, and have a temper that rivals the heart of a sun.
  • The Medic: it is quite odd to find an idealist among the scums of the space, but here they are, the very definition of goodness. Sometimes you wonder if they truly believe in what they do, or if it is all a front.
  • The Zealot: in the far future, religion is, surprisingly, not a dying breed. In fact, all sorts of strange beliefs spring forth, and what the Zealot believes is perhaps the strangest of them all. They make no pretense of this, and actively try to recruit people to join their ranks.
  • The Pursuer: they are on your heels constantly, vowing to take you to jail for assaulting de Borja’s ship. Cold and ruthless, they are quite a formidable foe.
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I’m intrigued.

  • How customizable is the Pirate Captain? The ship?
  • What level (hard, soft, etc.) of sci-fi is it?
  • Is there a story or God Mode for the management system for beginners? I’m awful at management sims.
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Thank you for your interest!

  • The Pirate Captain is fully customisable in appearance and character, and the reader can choose from 3 different backgrounds (born into piracy/unwilling captive/willing convert). The ship will have a fixed configuration in the beginning chapters, but later upgrades and modifications can be unlocked. It will also come with a name, but you can change it down the line.
  • The level of sci-fi leans into hard sci-fi. Something like the Expense.
  • Yes, there is a story mode. The game is plot-focused first and foremost, and the management part is for those who enjoy this genre of gameplay.
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Howdy. I’ve started writing my first IF. Only 10k words in and noodling with CS, but I’m curious what others (likely with more creative experience) might have to say about my initial concept.

Setting: Low-fantasy, post-apocalypse. Think like late 16th century Europe that got pushed to the brink of extinction by violent and extreme meteorological conditions. Bugs and amphibians are huge and terrifying because it amuses me.

Story: The MC is a fugitive who’s found a second chance with a guerilla art conservatory/alchemy/art theft guild/cult. Through a series of unfortunate events they become the last line of defense against my story’s evil religious inquisition analogue. I intend to have a lot of choices revolve around your relationships with other characters and their clashing ideals, and what/who you choose to preserve/sacrifice.

Mechanics: First of all, I intend to have significant branching and story progression happen as a result of CHOICES, not pass/fail stat checks. That stat check stuff works in RPGs. IFs are not RPGs.
Second, the MC will navigate some scenes using a “bag of tricks.” My conceit is this magical bag contains various magickal (sic) doodads and alchemical knicknacks, and when you’re in trouble you plunge your hand in and pull out an assortment of 3 items. My workload implementing this should be pretty painless I think. I can just write whatever items I think are circumstantially interesting into a choice for a given scene. And the player will always have a choice between several viable and interesting tactics, rather than being like “use this one stat for every choice in every chapter for the rest of the game, or suffer a fate worse than death, and then also death.”

Anyways, I welcome your opinions!

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This is something I’m currently writing for Introcomp this year, but let’s see how this idea fares here.

While sailing to a mysterious island, a powerful storm throws you overboard. But still… all is not lost. You wake up at the bottom of the sea, in the presence of a beautiful mermaid. To save your life, she has cast a spell on you, binding your soul to hers and making you one of the merfolk.

However, the soul bindings swing both ways. For a few hours a day, the two of you will enter human form. You can take her to the mysterious island, help her walk and discover the island’s secrets together. For the rest of the day, when the two of you are in mermaid form, she will be your guide, caring for you and taking you exploring around the ocean world.

As time passes, you can make a choice, to see if you can force the soul bindings in one way or the other. You can choose to make a new life for yourself in the depths of the ocean, bring her on land as a human forever, or find a way to be a part of both worlds.

The Mermaid’s Mystery is planned as a romance-heavy game with freeform exploration elements and an overaching narrative. You can select the gender of your character as well as your mermaid RO. There will only be one RO, but I plan to write distinct personalities and dialogue for the mermaid RO depending on their chosen gender. I will use a central hub system like my other projects, but with less focus on stats. Word count is still TBD, and probably something which I will adjust depending on interest.

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Ooh, I want to read that.

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Looking forward to seeing that one! Can never have enough mermaid games :mermaid:

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Because I absolutely love making myself suffer and I never do anything in half measure, I’m back ladies and gentlemen.

Shattered Stars: Echoes of War - Hosted Games / Works In Progress - Choice of Games Forum

Less of an interest check (mostly because I didn’t plan to even announce the game until it was very close to completion but someone found it on the demo site anyways) and more of ‘hey, this does actually exist’ post.

I hope you guys like it. It’s about… probably around 6k words so far per path? I’m bad at math but it’s 10k words ACAPI roughly. I’m hoping to finish the character creation section today.

It’s a science fiction book exploring a universe after half a dozen new technologies and alien species have been discovered, focusing around the tensions, culture exchange, and how society is (partially) shaped by the technologies present. A big focus of the game too is change; either becoming a better person over time or becoming a worse person over time. Staying the same throughout the game is possible, though not the focus. The world will, ideally, be very open past character creation and not a very linear story.

For the story part… uh… you’ll be a low level director for a megacorporation executing a reclamation mission on former colony, trying to bring it back into the fold to sell back to its parent government.

Also because I hate myself, there’s like some 30 ish unique characters all with their own relationship stats and so forth… because why not? And about 26 ish of them are romanceable.

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I don’t know if this is off topic or not, so I’m replying here—what does the ACAPI part in your post mean?

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All Codes All Paths Included

It’s a phrase I use because I can’t count

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While I do have a demo available, I’m not ready to manage a thread and error reports until I’ve recovered more.

In the mean time, I’d love to see if there’s any interest in this idea.


✦ interstellar sentence ✦

Play as a traitor or a crewmate in this sci-fi mystery game. 76,000 words, 8 ROs, and only 1 traitor.

Similar to: Mouthwashing, Iron Lung, Town of Salem.

COGDEMOS link

Please note that no AI was used in any part of this. Including AI grammar checkers.

What Is This Game?

As a convicted felon aboard the Aeternitas spaceship, you’re promised freedom if you go beyond the solar system and return back home to Earth. Complicating your second chance at freedom is a traitor on board who wants to end this mission at all costs.

Investigate your crew members, complete your tasks, form relationships, and uncover the mysteries of space.

Above all, complete your mission: either with you as the traitor or you as an innocent crew member — as innocent as a convict can be.


MC Customization

  • Play as cis, trans, non-binary. Can change pronouns and verb agreement.
  • Choose a ROLE: Botanist, Doctor, Engineer, Navigator, or Steward. Complete your tasks (if you want) and solve your role’s mystery.
  • Decorate your space room.
  • Wear fun, detailed uniforms that interact with the game’s environments.
  • Choose what crime you were charged with.
  • Choose your guilt.
  • Experience a very reactive game with many smaller sub-routes.

Who Are The ROs?

When not playing as a traitor, your actions in the prologue sequence determine which traitor ends up one of your crew. You’ll spend 4 chapters investigating while the traitor fulfills their mission. Your goal will be to find that traitor and minimize their sabotage.

When playing as a traitor, your goal is to amass allies and support to conceal your sabotage. Some ROs, like the Ship Commander or the Doctor, can help your sabotage efforts.

ROs are split from primary to secondary.

Primary ROs

Primary ROs are more likely to be the traitor in a playthrough (where you are not the traitor).

SUSPECT 01: Peni Chromik

she/her
A shy, kind budding microbiologist charged with racketeering.

SUSPECT 02: Haruto Amasaki

he/him
A disciplined, introverted young man charged with arson.

SUSPECT 03: Blair Wolfe-Guerra

they/any pronouns
A former TV star from a popular sci-fi series charged with conspiracy to commit first degree murder.

SUSPECT 04: Malone Parrish

he/him
A actor in theatrical plays charged with mass murder.


Secondary ROs

Secondary ROs have somewhat less content and are much less likely to be the traitor.

SUSPECT 05: Tsubasa Luna

she/her
The Ship Commander, restricted to cis/trans women. You don’t know what she was charged with, only that she was discharged with disgrace.

SUSPECT 06: Duncan Hurst

they/he
The only non-criminal on the ship, they are a guest on board to monitor the first interstellar crew. Restricted to asexual characters.

SUSPECT 07: Clementia

she/her
The Ship AI.

SUSPECT 08: Aerin Dovecote

gender selectable
The Ship Librarian formerly apart of a witness protection program before joining the crew.


Anything Else?

Just ask me any questions.

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Is this Among Us but as a CoG?

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Among Us if you include the a spaceship and a traitor portion. I actually have way more experience with Town of Salem, so I inspired the game more off the latter than the former.

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Fair nuff. Town of Salem was baller. I’ll check it out when you get a thread up.

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A interesting idea will check out demo in next day or so.

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I played what you had available for the demo and I enjoyed it abd look forward to seeing more.

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Thanks! Hopefully I can get a thread up and going soon.

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Welcome, dear visitor

This is the first and the most ambitious project under my wing called Tales Compendium that focused of science fiction and fantasy. For now, I just wrapping up the main lore of the settings, but the plot point still in drafts..


TALES COMPENDIUM

A series of three-fold interconnected settings that made of:

  • Tales on Terra
  • Tales of the Universe
  • Tales of the Aether

For now, Tales on Terra will be the one to serve as introduction for this series.


Tales on Terra

Focuses on a planet called Terra, with the largest continent called by the name of Crestia. Hundreds of years passed since the start of Enlightenment Era, the 5 Great Nation has reigned over the realm of Crestia since the Apostles of 5 Deities guided each nation escape the grip of Dark Age, a time period with no recorded history apart of oral mythos and legends after the fall of [Censored] Empire. But, Crestia was far from pacified, with danger from the “uncivilized” mortals that does not bow under the blessing of Temple of the Five. However, the realm of Crestia also littered with ancient ruins, dungeons, and structures from the long gone civilizations before recorded history, waiting to be understood.


Tales on Terra: Oblivion

You don’t remember who you are after the incident, the fall from castle’s window has taken toll of your memory along with your body. But your gut feelings attempt to convince you that you’ve escaped great danger, and you feel something is looking for you, something beyond. You need to find a way to remember who you are, why you were here, and cast away the feeling of being preyed on.

Purpose: Introduction for the world of Tales on Terra, you will be playing as a person that entangled in shady conspiracy through sheer bad luck and in a wrong place at a wrong time. This take place in one of 5 Great Nation, realm of Trimunial Alliance, inside of Trabisk Province of Founding House Viknar.

Character Customization

  • Play as Male or Female
  • Choose your old life before you lost your memory, all path are connected with castle’s incident
  • Decide the fate of Guild, House, or Enterprises that you own or control
  • Choose your proficiency in magic & technology
  • Explore the danger of unknown & ancient structures
  • Discover the rich history of Crestia
  • Choose your team’s gender, romance path, and learn their past before joining the Overseer
  • Something beyond are seeking to control Terra.. Which side do you want to be?

Game Progress

For now, there are around 20k words excluding codes using CSide program. I’m not ready to post the demo just yet, because I’m still rebuilding the “pathing” for each character backstory and integration of overall lore for the legends and mythos. The scale could be overwhelming for the readers, so I need to figure the limit of each verticality of the lore, while the horizontality of the world could be accessed via in-game journal.

For any questions, just ask my anything.

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