Hello everybody, my name is Glitch, and this is my first official game (and story) that I’m actually going to work on, so I decided to post it here to see what others think. This idea is in a very early concept so any feedback will be great. Thanks for checking it out!
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Title: You Died. Again.
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Genre: Superheroes. Tragedy. Origins.
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Concept: After your apartment was destroyed in a superhuman showdown, you were supposed to be another nameless casualty. Yet after saving your little sibling from certain death, you come back. Literally.
Stronger. Faster. Unkillable apparently. To Cam’s relief and joy. Yet it comes with a cost, but we get to that later.
Now you are living in a local community center for the displaced while waiting for your apartment to be fixed, after an uptick in gang activity in your neighborhood and no superheroes in sight, you are convinced to become a vigilante.
Yet in a city full of superheroes some may not take too kindly to that.
This is your origin story.
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Characters:
The Mc: Player choice in personality and background. Although there is one fixed trait. You love your sibling and will do anything for them.
Camron “Cam”: A 14-year-old going through their edgy phase, yet they are secretly obsessed with superheroes, and it never fails to bring out their inner child.
The Community Center Owner: Watches after Cam and MC. She takes no nonsense, and you need thick skin to deal with what she does daily.
The Superhero: A shining light in the darkness… yet all shining lights have a shadow.
Love interests:
The graffiti artist: A graffiti tagger you saved one night who turns out to be more involved in the superhero scene than you thought. Secret identity and all that.
The Old schoolmate: They work at the community center you are staying at. You barely knew them growing up, with them being a part of the popular crowd yet they seemed to have chilled out since then.
The journalist: brave. dumb. very very reckless. he always getting in danger to get the scoop which means you have to keep saving him.
Powers:
-You die.
-You come back.
-Each time you get slightly stronger but at the cost of your body and mental health.
-Just remember to not push too hard. You can only die so much in a row before you need a break. Or more.
Full disclaimer:
My goal is to give the player as much control as possible but to be fully transparent: Some of the story elements may be fixed (although that could change). That is to manage scope and to keep the narrative coherent.
Ex: Cam is a very important part of the story. In many ways. You can choose your relationship with them to a degree whether it be you resent them or enjoy their company but the mc will never harm or hate Cam. That’s because their connection is going to be a big part of the story. Central even.
Anyway, any feedback for this will be great. Like what works and doesn’t work? Or just general thoughts. Thanks for reading!