Hi there everyone! I love playing CoGs and have been interested in making my own interactive story for a while now, although I’ve only been lurking in the forums until very recently! I’ve completed a prologue and plotted out a first chapter for this game/book, with a general plan for shape of the full book, and I wanted to do an interest check while I’m working. If anyone has any thoughts or ideas for what they’d like to see in a game like this, I’d love your feedback!
It is a fairly dark magical school story taking place in a fantasy kingdom, with a romance, friendship, and narrative focus.
Admittance to the Sorcerer’s Guild is a dream come true for many: it’s the beginning of a path to a prolonged life, a place among the nobility, and of course, absolute arcane power.
Some have lucked into an apprenticeship due to noble birth, some have dedicated themselves to studying theory to take the top score in hyper-competitive exams, and some have murkier circumstances…but the player character, a twenty year old would-be sorcerer’s apprentice, comes from the murkiest circumstances of all. They are 1) the sole survivor of a household purged on royal orders 2) a street rat with a laundry list of criminal charges 3) a fraud who’s stolen the identity of a suspiciously deceased noble, all so they can be planted in the Guild and carry out the agenda of a mysterious and extremely shady benefactor.
And as if they don’t have enough to deal with, their arcane academia turns out to be a lot deadlier than they ever expected, even when their fellow apprentices aren’t actively trying to bump them off. It also turns out to be full of some of the awkwardest attempts at seduction ever known to humanity. A cage of magically mutated fire ants is not an appropriate gift for the end of a first date. Why are sorcerers like this?
Further Details and Features
-Play as a male, female, or non-binary character, either cis or trans. All romanceable characters can be set to either male or female, and are all romanceable by any gender.
-Morally gray characters and choices in a violent world, but without a grim tone. Characters can and will die tragically or betray your trust (and you can certainly betray theirs), but I’m aiming for a sense of fun and chaos despite the darkness.
-Customizable character motives and background: play as lost nobility or the child of servants, chasing power or just trying to survive. Shape your character’s views as they grow by changing your motives over the course of the story. Get embroiled in the politics of different factions with different ideas of what sorcery should be.
-Four powerful sorcerers as potential masters, each with their own philosophy, style of magic, and unique path through the game: the elementalist, the beastslayer, the illusionist, and the healer.
-Four fellow apprentices to befriend, become mortal enemies with, or romance, each with their own background, motives, and secrets. Build up your bonds to get vital information and aid from your cohort! Just be careful…and not only because the fire ants got loose again.
(Using initials because character names are nowhere close to finalized! The characters take some time to open up to yours, so there’s a focus on friendship here: friend and romantic routes will be fairly similar for this book.)
L, the Elementalist’s Apprentice: They knew from a young age, despite their upbringing as the child of a rug merchant, that they would become a sorcerer or die trying. Their reasons for pursuing sorcery so single-mindedly are noble, compared to some: they believe that magic is not being applied for the good of the people, and want to make reforms from the inside. L is practical and level-headed, with little patience for dramatics and absolutely none for cruelty. If they relax their guard enough to let someone in, there’s no more loyal ally to have. But they won’t let anything, or anyone, stand in the way of their goals.
N, the Healer’s Apprentice: Their origins aren’t exactly clear, and they’re not very good at talking about themself. Or talking, period. They’re physically frail, terribly meek, and so sheltered they can’t always relate to others easily. But they’re unmistakably a talented healer who loses much of their awkwardness when they’re in their element, and their concern for others seems genuine. Treat them with respect, and they’ll do anything to help you. Insult them…and they probably won’t actually notice. They have potion components to analyze.
S, the Beastslayer’s Apprentice: A noble from an influential House with a proud tradition of warriors and sorcerers both. They are a powerful fighter and an absolutely hopeless student, as well as a shameless, spoiled bully who despises “cowards.” Maybe they’re just brash and bad at expressing themself, with a secret heart of gold? Or maybe not. But at least you usually can guess what they’re thinking, since they’re about as subtle as a sword to the face. And if you can figure out how to handle their moodiness, you might end up with a companion that you…absolutely can’t get rid of, even if you want to.
F, the Illusionist’s Apprentice: The illegitimate child of a nobleman, who inherited all of their entertainer mother’s good looks and absolutely none of her musical abilities. Their sorcery is…unreliable, at best, and their lack of ability to take much of anything seriously tends to rub people the wrong way, especially since they always seem to charm or luck their way out of consequences for their carelessness. But it might be possible that they’re more perceptive than they seem. Don’t pry too much into their doings, and they make for a fun, flirtatious companion. Start digging, and you might quickly find yourself in too deep.