Interest Check Thread

Ah, but if you don’t find what you seek, it might mean that was not what you truly came for :wink:

Or MAYBE they’re just messing with you because they’re ACTUALLY OUT OF STOCK???

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I just want to thank everyone for all the positive support this wonderful community has brought to me, it really motivates me to keep on going.

And I wish you all a wonderful day, along with great success in any project you might be holding :smiling_face_with_three_hearts:

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Hey all :grinning:

Given my recent Euro withdrawal symptoms and the lack of story-rich sports games (only Slammed! and Fielder’s Choice come to mind), thought I’d give it a go with a game centered around college-level soccer.

Game Description:
Beyond your wildest dreams, you’ve been offered a full scholarship to play soccer for the Stanford Cardinals. But your journey to the top is just beginning - experience the ups and downs of life as a student-athlete as you make a name for yourself both on and off the pitch.

Sprint, dribble, pass, shoot, outfox and sweet-talk your way to the NCAA Division I championships - all while balancing the demands of a hectic college schedule.

Claw your way into the starting eleven, forge lifelong friendships, lead your team to victory through nail-bitingly close contests, pursue budding romances, attend classes, and rush term papers (or party) till the sun comes up.

Features:

  • Play as female, male, or non-binary, straight, gay, or bisexual.
  • Develop your soccer skills and fight for the NCAA Div I championship title with realistic game mechanics.
  • Experience college life alongside an ensemble of colorful side characters.
  • Pursue romances with the stubborn, hot-headed team captain, an enigmatic international student on your floor, a warm, kind-hearted team-mate, or your high-school sweetheart.
  • Improve (or neglect?) your relationships with teammates, hallmates, coaches, and your family and friends back home.

Would love to hear any thoughts/suggestions on the game , and happy to provide more details as well! :slight_smile:

ROs/Main characters

Rayyan
Your team captain, and potential love-interest. For some reason, has some sort of beef with you and will consistently butt up in your business. The (sexual?) tension thickens as he/she begins to see you as a threat to his/her starting position on the team.
Gender: Same gender as character
Personality: Stubborn, hot-headed, tough, and impossibly demanding, mostly of themselves. However, Rayyan’s outward brashness and bravado masks an inner softness and a surprisingly tender heart.
Description: Thick, curly black hair, piercing green eyes, with a strong jaw and prominent cheekbones. Tall, with an athletic build.

Guillarme/Geneviève
Your hall-mate, an international student and potential love-interest. The sheer number of times you bump into them in every aspect of your college life is starting to get ridiculous. Coincidence? Perhaps. Fate? Possibly. Unfortunately, you learn that they have a partner back home. But god, is that french accent sexy.
Gender: Male, Female, Non-binary
Personality: Broody, enigmatic, and inscrutable. Double major in political science and urban studies. Lover of coffee, sunshine, peace-and-quiet, and - you soon find out - weed.
Description: Wavy dark hair, with eyes the color of a stormy sea. Slightly-above-average height, with a lean build.

Sam
Your childhood best-friend and potential love-interest. Enrolled in a local college back in your hometown, but will come root for you at your games - if only to ogle other players.
Gender: Male, Female, Non-binary
Personality: Cheerful, spirited and nerdy. Obsessed with video-games and has a massively popular tumblr art blog.
Description: Straight dirty-blonde hair, dancing brown eyes, and a lopsided grin. Average height, slender build.

Tobin
Your team-mate, and potential love-interest.
Gender: Same gender as character OR both male/female (if I decide to write additional scenes with the opposite-gender team)
Personality: Laid-back, calm, kind, and utterly unflappable. Would undoubtedly have your back in a fight. A little old-fashioned.
Description: Light blonde hair, with warm hazel eyes and permanent laugh-lines. Tall and muscular.

Game mechanics

Mechanics-wise, I’m exploring a system with 5 main skills:

  1. Speed/Agility
  2. Ball skills
  3. Strength/Physicality
  4. Intelligence/Tactical Awareness
  5. Charisma/Leadership

While the first three will be for the soccer-related skill checks, the latter two are meant also to be applicable to other scenes i.e. relationship or college-life related skill checks.

For soccer games, I’ll add condition (i.e. fitness) as well as reputation/standing (i.e. relationship with the team) as modifiers for relevant skill checks (hence making it easier or harder to succeed depending on how match-fit or tired you are, how much your teammates are willing to listen to you etc.

While some actions should have fairly straight-forward skill checks (e.g. sprinting → speed/agility), some will require a combination of skills (e.g. dribbling → speed + ball skills).

Some examples of what the code would be like, combining both condition/relationship modifiers and hybrid skills:

  • Dribbling: if (Condition(Speed + Ball_skills)) > 50
  • Calling for the ball from a teammate: if (Reputation(Charisma) > 25
  • Hard, powerful shot at goal: if (Condition(Ball_skills + Strength)) > 50
  • Finesse/Well-placed shot at goal: if (Condition(Ball_skills + Intelligence)) > 50
Additional questions

I’ll add to this list from time to time, but here’s what I’m interested to find out for now:

  1. Are you interested in playing the game? Do you have any prior interest/knowledge of soccer?
  2. Would you be OK if 2 out of 4 (or even just 1 out of 4) of the available ROs - e.g. captain of the team - be the same gender as your character? (It might just make a bit more sense since they’d be training, playing, competing with your character. Otherwise, I’d have to put in sufficient alternative opportunities for ‘bonding’ with an opposite-sex soccer player love interest e.g. mixed friendlies, combined away games etc.) To be sure, players not interested in same-sex relationships would still have the other RO choices to choose from.
  3. Would you be OK having no save-system (meaning that you’d likely have to replay the game in order to re-do a potentially disastrous choice during a match)
  4. Right now, to avoid overly-extensive story branching, I’ve limited players to four positions (center-forward, winger, attacking midfielder, and defensive midfielder). Does this sit well with folks?
  5. Any thoughts on a possible title for the CoG (I’m terrible at this haha), and/or would you be interested in helping with the creation process (e.g. as a beta-tester, editor/coder, cover artist, etc.?)
  6. Of course, any other suggestions/thoughts/comments on what you’d like to see, story arcs, game mechanics etc. would be great!
Structure and progress updates

Overall writing/story split (tentative):

  • Soccer-related life (i.e. training, home/away games, politics/dynamics within the team etc.) - 40%
  • College-related life (roommate shenanigans, hanging out with hallmates/friends, going to classes) - 40%
  • Soccer gameplay (i.e. actual gameplay during a match, managing fitness, developing skills) - 20%

Progress update:
I’d like to get a couple of the scenes done first before releasing a public WIP for comments, but here’s a taster of what I’ve completed so far + what should be up within the next week/two weeks or so:

Completed scenes -

  1. Home-town scenes in the summer before college (e.g. a scene with your high-school best friend RO)
  2. Moving-in day (e.g. car-trip with your dad, meeting your TA)
  3. Character set-up
  4. First day of pre-orientation training (e.g. fitness/conditioning test, a flirtatious introduction to the team-mate RO)

Scenes I’m currently writing/coding -

  1. Pre-orientation training cont’d (e.g. 3v3 matches, drills)
  2. Run-in with hall-mate RO
  3. Friday-night party before New Student Orientation
  4. Weekend friendly against UCLA (e.g. a tense confrontation with the team captain RO)
40 Likes

After losing interest in writing my last project, I have a comparatively much smaller scale project I think I can manage this time.

Here comes another school oriented CYOA game, except you’re in charge!
There’ll be choices in who you hire as other teachers, decide general courses, scheduling, discipline, tests, student selection methods, school location, and all that jazz!

With an overarching plot looming over you as the weeks pass, your choices and reputation among the school board, parents, and/or students will determine the future of your fine establishment, and maybe the world!

Starting a successful school is a concept and process that I’m eager to learn about, but the only thing that’s really holding me back in getting a head start on my first draft is confusion on which genre this story should fall under.

I think it’d be fun to have this story to take place in either a fantasy realm or somewhere in a sci-fi future. It would add extra unique complications and challenges you may not get otherwise in a more mundane school setting, and also because it’d be cool.

So what do you think? If you were up for this kind of game, would you like it to be fantasy or sci-fi?

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Well, I would like both genres of school settings but I think there are different types of science fiction as if it will be a world with Aliens similar to Ben 10, a world with superpowers or set in the future. On the other hand, a fantasy world can be a modern or supernatural fantasy world and also a background story for us before being a director.

I think it would be cool if the school was sci-fi inspired

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Well if they don’t have any more use for ur story it’s okay To let them die. I Mean some great plots were born out of these dead Parents so in my opinion it’s okay if an author wants to kill of his Npcs and side characters… I know sometimes I read A story and think ‘’ GOD NO WHY DID HE/SHE DIE ‘’ but to be honest even that serves the purpose of triggering you or Explain why your Mc is acting the way he/she/it is

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I think fantasy ideas are good.

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please make the school manager cyoa game, if u can please make a game where we can play as a high school student

there’s already a lot of games where you play as a high-school student

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no there’s not

send the games then

Psy High +2, Keeper of the Sun and moon, Keeper of the Fax and night, waywalkers 1 + 2, Creme del la Creme, Grand Academy for future villains 1 + 2, Blackstone Academy for the magical Arte. That are the First that come to my mind

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I mean like a wip that you can play as a normal high school student no magic

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Hello!

I’m not sure if this is exactly the right place to ask, but here goes:

Are gambling (with in-game money of course) themed games alright for Hosted Games? If yes, do they go into some separate adult/18+ category? A decent part of a possible game would be gambling in a virtual casino, with that being a sort of separate mini-game inside the game. I just wonder if there’s some sort of legal or moral problem in having that sort of content? It would discourage me from the idea quite a bit if it wouldn’t be publishable (or even if it was restricted in some way), although I’m pretty interested in trying out if my idea is even feasible with ChoiceScript in the first place :smiley:

While I’m at it, thoughts on the idea in general are welcome!

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I can’t help there. I read only a few wips, and no high school ones :grinning:

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That’s college, not highschool and the mc is technically an adult.

No magic in Creme, though the mc may still be a bit outside of the normal range, I grant you that being an impoverished but still very posh patrician and in the sequel the mc is a prince. No magic or supernatural elements though.

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War for the West had a mini-game of “cardeed” that you could play with some of your council members instead of doing real work / getting on with the main game and I was absolutely hooked. You could put down your bets (with in-game money) and then you draw two cards, somewhat similar to blackjack.

Cardeed is all the rage among nobility and peasants alike. The origins of the game are a mystery to you, but you know it was popularized on the Western Peninsula not that long ago, brought by merchants coming from the East.

So it does seem to be allowable? I do recall reading another published CoG or HG where you play as a spy and there are descriptions of a casino scene where I think you have one choice related to how you play the game, but it’s certainly only a brief 1 or 2 scene deal - your character soon exits the game and gets on with the mission (sorry I can’t remember the name of this though).

Either way, I’d be so down to play a gritty/martini-swirling MC as he/she/they schmooze-booze-bluff their way around casinos in different parts of the world (chatting/romancing/pissing various different characters off & living the high life).

I don’t think there’s going to be many “normal” highschool student games, as magic and fantasy attracts more attention and adds more lore/story to the game, but there may be a few WIPs hidden somewhere. (There’s The It Clique, which is an ongoing game that I don’t believe has magic)
Like someone before me posted, there’s also Creme de la Creme, which doesn’t have magic.

For magic/fantasy high-school (or in general, being a student) games, there’s quite a bit.

Edit: how could I forget
there’s also Through Broken Lenses, which doesn’t have magic, but does deal with some darker themes

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Ok, thanks for the information!