Sounds like an interesting premise. Why don’t you make a short example win ChoiceScript?
My best suggestion for writing a game is to make it small and mostly linear at first, only diverge into many paths at the end. Otherwise it just gets unmanageable.
I’m leaning on having it quite a bit into the future, where humanity has already colonised other worlds and are starting to build weaponised starships.
I’d say it’s different in the sense that it’s in the future, but as far as things like the rules of physics are concerned its pretty similar. However technology advanced ‘strangely’ cars are still in use (although allot slicker looking) whilst flying cars are also present (in richer areas).
The social attitude toward meta’s is a mixed bag, as you are one of the first few (with the first meta’s being more powerful than future meta’s). All are currently on the ‘good’ side of things (aside from you of course) but that’s subject to change. The worlds governments are obviously quite skeptical towards them, whilst everyday people tend to envy them.
At the time of the games beggining, social attitude towards minorities are much the same as they are today, and not many people are poor due to their being so many job opportunities (there being new planets and all). However the ones that are tend to be frowned upon as most people see them as lazy.
Well, the game starts in America so at the start of the game they seem to be a reasonable government, albeit with hidden agendas and brutal methods for those that get in their way.
That’s a pretty good suggestion
So far I guess you could say humanity is reaching the golden age, but your going to ruin that of course
Sorry for the confusion, the Golden Age & the Dark Age are two eras in comic publication. There’s a lot involved in what each represented, but basically, the Golden Age was upbeat & idealistic, while the Dark age was grim & cynical.
Right. So it’s been a few months now and before i start I’ve been trying to get used to choice script.
Then I met fairmath… Doesn’t anyone have any advice on how to familiarise myself with it?
And in regards to this game, would you rather be more of a rookie (so your out of your league for a majority of the game, in a similar fashion to HeroesRise) or someone who knows what their doing and is more formidable?
My suggestion is don’t use it. I find wrapping my head around fairmath a headache and it’s easier to keep track of a simpler system. Then again I’m not hugely into having stats at all.
If you’re dedicated to the idea then there’s a fairmath calculator at: Fairmath calculator
I’d also suggest listing the possible range that stats can be at in *comments throughout the game, so you can keep track of what’s fair and what isn’t.
I’ve seen it suggested that you only use it for opposed stats.
Personally I’d just use a points based system without the fairmath.
What stats do you plan to have? What purpose do you want them to serve? What sort of checks do you expect to have?
Yes! Yes! Yes! I want to be like a god!!! Being chaotic evil i will bring ruin and despair to all!!! Hahahahahahahahahaha!!! And more worlds than Terra is a great idea!!! I will have more worlds to spread destruction and terror! Hahahahahahahahaha!!!
That was my other idea. I considering the point based system like games like mecha ace use, it just seems much simpler. The stat bars just look a bit more aesthetically pleasing which is why I wanted them. Thanks for the advice though, I’ll probably go with that.
The stats I planned on using were mainly things like attributes like ‘physical prowess’ (strength/durability) or ‘speed’. Nothing too complicated. The checks would also be pretty basic, with therrw being a good outcome if stat x is high enough, bad outcome if it’s too low etc.