“Well it’s a bit of both. Right now it feels a little bit shallow. The conversations you do get feel like an interview. Would be cool if you could make them flow a bit better.”
@Shoelip said this in my topic “Unnatural” about how the PC interacts with the NPCs in the game.
I want to make the characters more defined and more interesting. I had a thought of coding a conversation system which I’d hoped to implement, however the code itself was causing me trouble and would require a lot of work. So rather than spend days on it only for people to not like it I’m going to post the basic idea here and get some opinions on it.
Basically every conversation with NPCs will be via a two choice system consisting of a subject and a tone.
you can ask someone about sport but you can ask about it in either a friendly, unfriendly or neutral tone (with an optional flirty tone for certain characters)
then depending on what tone you use, the NPC reply will vary (and their opinion/relationship with you will change)
Does this sound interesting to you?