So i am in need of offering choices that are selectable IF, player has two things set properly. And if not, then other choice is offered. Not sure have i explained it properly, but here is an example of what i mean.
*selectable_if (strength > 10) and (hassword = 1) #ChoiceHere
Blablabla
*selectable_if (strength <15) and (hassword = 0) #ChoiceHere
Blablabla
You would have 4 conditions with your strength/sword example: {+Strength/+Sword, +/-, -/+, -/-}.
*choice
*selectable_if (strength and sword)
*selectable_if (strength and not(sword))
*selectable_if (not(strength) and sword)
*selectable_if not(strength and sword)
Of course, numbers could be different if two of those combinations can share an option. Or if you want different options for every range of strength you want to come up.
Took me a while to spot that, if you take the notes into account, the two offered solutions are the same!
So, if strength can be 15 or greater without a sword / OR / <10 with a sword … you should have four options, or else “no choice” can be made (which you wouldn’t want, or at least, might not want without recording it/doing something).