If not clauses not working for me

@cottage14 It depends on what you’re wanting to achieve. The way things currently are, it’s telling the player that there are other options here, so if you choose to replay the game you know you can actually hunt down some weapons and there will be more choices.

However, by using if instead of selectable_if it’s not telling us what these weapons are, which means you will have to hunt for them, and they may be a surprise when they show up. It also means if you’re playing Batman, for instance, and have a strong aversion to guns, you’re not going to see on every choice an unselectable “Shoot him with my gun!” It can help immersion.

By having that one choice on display, the I have no weapons, it’s also emphasising your complete lack of choices.